Talk:$parallaxmap: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
:They were.--[[User:MrTwoVideoCards|Gear]] 22:39, 11 Jan 2009 (PST)
:They were.--[[User:MrTwoVideoCards|Gear]] 22:39, 11 Jan 2009 (PST)
::I don't get why they stopped. --[[User:Craziestdan|Craziestdan]] 07:26, 12 Jan 2009 (PST)
::I don't get why they stopped. --[[User:Craziestdan|Craziestdan]] 07:26, 12 Jan 2009 (PST)
:Parallax is a part of [[EyeRefract]], as is ray tracing. Quite a shader... --[[user:TomEdwards|TomEdwards]] 07:31, 12 Jan 2009 (PST)

Revision as of 08:31, 12 January 2009

Idk but I think Valve were gunna implement parralax mapping. I was looking through some brick textures in source materials.gcf and found "$parallaxmap "path/to" inside, but was commented out... --Craziestdan 16:08, 10 Jan 2009 (PST)

They were.--Gear 22:39, 11 Jan 2009 (PST)
I don't get why they stopped. --Craziestdan 07:26, 12 Jan 2009 (PST)
Parallax is a part of EyeRefract, as is ray tracing. Quite a shader... --TomEdwards 07:31, 12 Jan 2009 (PST)