Perfect Dark Source: trigger zone: Difference between revisions
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{{wrongtitle|title=trigger_zone}} | {{wrongtitle|title=trigger_zone}} | ||
==Entity | |||
== Entity description == | |||
A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped). | A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped). | ||
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The trigger_zone like to have 128 unit factor scale in each direction. | The trigger_zone like to have 128 unit factor scale in each direction. | ||
The ground | The ground texture must be ''NoDraw'' and the top face texture must be ''NoDraw''. | ||
You can add some brush with NoDraw to custom effect area of the Hill; you just have to select all of them and set them to trigger_zone. | You can add some brush with NoDraw to custom effect area of the Hill; you just have to select all of them and set them to trigger_zone. |
Revision as of 06:03, 12 February 2008
Entity description
A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped).
Texture the ethereal walls with the material \materials\pdark\game\zone.vtf. Place the hill walls at least one unit away from walls.
The trigger_zone like to have 128 unit factor scale in each direction. The ground texture must be NoDraw and the top face texture must be NoDraw.
You can add some brush with NoDraw to custom effect area of the Hill; you just have to select all of them and set them to trigger_zone.
Here is the best way to set it:
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