StudioMDL (Source): Difference between revisions
		
		
		
		
		
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| m (Reverted edit of last, changed back to last version by cur) | TomEdwards (talk | contribs)   (→See also:  Common errors link) | ||
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| == See also == | == See also == | ||
| * [[Compiling a model#Common_errors|Common errors]] | |||
| * [[Studiocompiler]], a graphical interface for studiomdl | * [[Studiocompiler]], a graphical interface for studiomdl | ||
| * [[GUIStudioMDL]], another graphical interface | * [[GUIStudioMDL]], another graphical interface | ||
Revision as of 06:11, 2 January 2009
Studiomdl is the command-line tool used to compile models from the intermediate Studio Model Data format exported from modeling packages to the binary .mdl format that is read by the Source engine.
It can be found at steam/steamapps/<account>/sourcesdk/bin/[orangebox|ep1]/bin/studiomdl.exe.
Studiomdl is executed with a QC file as a parameter. For more information about compiling, see Compiling a model.
Output files
- mymodel.mdl
- Skeleton, animations, bounding/hit boxes, surface materials, lod index...
- mymodel.sw.vtx
- mymodel.dx80.vtx
- mymodel.dx90.vtx
- Vertex data optimised for DirectX 7, 8 and 9 respectively
- mymodel.vvd
- Remaining hardware-agnostic vertex data, including the UV map
- mymodel.phy
- Collision mesh data
See also
- Common errors
- Studiocompiler, a graphical interface for studiomdl
- GUIStudioMDL, another graphical interface