Skybox Basics: Difference between revisions
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===[[3D Skybox]]=== | ===[[3D Skybox]]=== | ||
This is a newer | This is a newer addition for skyboxes in the Source encine. It's a surrounding area constructed by the level designer, outside the bounds of the gameplay area on the map. Players can never reach the 3D skybox. Maps ''do not require'' a 3D skybox to be created — it is a purely optional visual addition to the map. See [[3D Skybox]] for information about how to create a 3D skybox. |
Revision as of 17:34, 20 December 2008
Skyboxes are solutions intended to make maps look bigger than they are. Usually used to display unreachable areas, such as distant mountains or buildings.
There are two types of skyboxes in the Source engine:
2D Skybox
Consists of a giant cube surrounding the map used for applying textures in its interior faces. These textures usually consists of the ground meeting the sky in the horizon, clouds, and other distant details. The 2D skybox for a level is set in the Map Properties dialog of Hammer.
3D Skybox
This is a newer addition for skyboxes in the Source encine. It's a surrounding area constructed by the level designer, outside the bounds of the gameplay area on the map. Players can never reach the 3D skybox. Maps do not require a 3D skybox to be created — it is a purely optional visual addition to the map. See 3D Skybox for information about how to create a 3D skybox.