Ai goal lead weapon: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (→Keyvalues) | ||
| Line 7: | Line 7: | ||
| * {{kv leadgoalbase}} | * {{kv leadgoalbase}} | ||
| * ''' | * '''WeaponName''' | ||
| :< | :<pointentityclass> Weapon Name | ||
| * '''MissingWeaponConceptModifier''' | * '''MissingWeaponConceptModifier''' | ||
| :<string> Missing weapon concept modifier | :<string> Missing weapon concept modifier | ||
| * '''SearchType''' | * '''SearchType''' | ||
| :< | : <choices> How to search for the entities using the actor. | ||
| : | :{| | ||
| ! Literal Value || Description | |||
| |- | |||
| | 0 || Entity name | |||
| |- | |||
| | 1 || Classname | |||
| |} | |||
| ==Flags== | ==Flags== | ||
Revision as of 08:22, 5 October 2005
Entity Description
AI Goal Lead (Weapon). A version of the ai_goal_lead entity that requires the player to have the specified weapon before the Actor(s) will lead the player to their target.
Keyvalues
- Template:Kv leadgoalbase
- WeaponName
- <pointentityclass> Weapon Name
- MissingWeaponConceptModifier
- <string> Missing weapon concept modifier
- SearchType
- <choices> How to search for the entities using the actor.
- Literal Value - Description - 0 - Entity name - 1 - Classname