Ai goal lead weapon: Difference between revisions

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* {{kv leadgoalbase}}
* {{kv leadgoalbase}}
* '''Weapon (WeaponName)'''
* '''WeaponName'''
:<choices> Weapon Name
:<pointentityclass> Weapon Name
:*weapon_bugbait
:*Weapon_smg1
:*weapon_ar2
* '''MissingWeaponConceptModifier'''
* '''MissingWeaponConceptModifier'''
:<string> Missing weapon concept modifier
:<string> Missing weapon concept modifier
* '''SearchType'''
* '''SearchType'''
:<string> How to search for the entities using the targetname.
: <choices> How to search for the entities using the actor.
:*Entity name
:{|
:*Classname
! Literal Value || Description
:How to search for the entities using the targetname.
|-
| 0 || Entity name
|-
| 1 || Classname
|}


==Flags==
==Flags==

Revision as of 08:22, 5 October 2005

Template:Wrongtitle

Entity Description

AI Goal Lead (Weapon). A version of the ai_goal_lead entity that requires the player to have the specified weapon before the Actor(s) will lead the player to their target.

Keyvalues

<pointentityclass> Weapon Name
  • MissingWeaponConceptModifier
<string> Missing weapon concept modifier
  • SearchType
<choices> How to search for the entities using the actor.
Literal Value Description
0 Entity name
1 Classname

Flags

Inputs

Outputs