Ai goal lead weapon: Difference between revisions
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* {{kv leadgoalbase}} | * {{kv leadgoalbase}} | ||
* ''' | * '''WeaponName''' | ||
:< | :<pointentityclass> Weapon Name | ||
* '''MissingWeaponConceptModifier''' | * '''MissingWeaponConceptModifier''' | ||
:<string> Missing weapon concept modifier | :<string> Missing weapon concept modifier | ||
* '''SearchType''' | * '''SearchType''' | ||
:< | : <choices> How to search for the entities using the actor. | ||
: | :{| | ||
! Literal Value || Description | |||
|- | |||
| 0 || Entity name | |||
|- | |||
| 1 || Classname | |||
|} | |||
==Flags== | ==Flags== |
Revision as of 08:22, 5 October 2005
Entity Description
AI Goal Lead (Weapon). A version of the ai_goal_lead entity that requires the player to have the specified weapon before the Actor(s) will lead the player to their target.
Keyvalues
- Template:Kv leadgoalbase
- WeaponName
- <pointentityclass> Weapon Name
- MissingWeaponConceptModifier
- <string> Missing weapon concept modifier
- SearchType
- <choices> How to search for the entities using the actor.
Literal Value Description 0 Entity name 1 Classname