Func wall toggle: Difference between revisions
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{{wrongtitle|title=func_wall_toggle}} | {{wrongtitle|title=func_wall_toggle}} | ||
{{base_brush_legacy|func_brush}} | |||
==Entity Description== | ==Entity Description== | ||
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==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
Revision as of 16:48, 11 April 2008
Template:Wrongtitle Legacy support only. Use func_brush instead.
Entity Description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- <integer> The minimum level of ambient light that hits this brush.
Flags
- 1 : Starts Invisible
Inputs
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.