AntlionSoccer: Difference between revisions
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Concept and production by Dan Pinchbeck | Concept and production by Dan Pinchbeck | ||
Arena design and original build by Josh Short | Arena design and original build by [http://www.game-art.co.uk Josh Short] | ||
Mapping by Adam Griffiths with additional mapping by Dan Pinchbeck | Mapping by [http://www.darkrockgames.com Adam Griffiths] with additional mapping by Dan Pinchbeck | ||
Coding by Jonathan Brown, Tobias "ScarT" Kammersgaard, and Mat Durrant | Coding by Jonathan Brown, Tobias "ScarT" Kammersgaard, and Mat Durrant |
Revision as of 04:07, 2 October 2008
Overview
Antlion Soccer is a sports-based deathmatch mod. The idea is simple: one arena, two teams, two goals, gravity guns all round and a big pile of Antlions in the middle. Rebels vs. Combine, score goals by punting Antlions through the opposing team's goals.
Features
- Ready for LAN or Port Forwarding play
- Up to 8 players, 4 per team
- Released with 7 arenas
- Includes VMF files for building new arenas
Media
History
Antlion Soccer started development in September 2007, stopped development in Jan 2008, started again in July 2008 and was released on the 29th September 2008.
It was original put together as part of thechineseroom, a research project based at the University of Portsmouth, UK, building experimental FPS mods. The idea was to use the basic deathmatch model but shift gameplay from fragging other players to more conventional, teamwork orientated sports play. A basic arena model was built which was then used as a basis for putting together map variants to diversify gameplay. These maps include the additions of Antlion Guards, Manhacks, Cars and Gun Turrets, plus daytime and nightime versions of the arena.
Team
Concept and production by Dan Pinchbeck
Arena design and original build by Josh Short
Mapping by Adam Griffiths with additional mapping by Dan Pinchbeck
Coding by Jonathan Brown, Tobias "ScarT" Kammersgaard, and Mat Durrant
Server testing by Mat Durrant
Playtesting by Alex Counsell, Toby Ricketts, Josh Short, Jonathan Brown, Mat Durrant, BenBEllis, Adam Griffiths, Kyle Ross (null_entity).
Thanks to Gibberstein, Fiasco, Christian++ who were there for playtesting but due to code problems never got to play it out properly.
Known errors
Antlion Soccer is stable running as an LAN game. It has been tested using Port Forwarding and is normally stable, but the following errors have been found in testing. These do not appear to be code errors in the mod, but we are working on them and if anyone has any advice on how to resolve them, please do contact us.
- LAN servers are restricted to local clients (Class C)
- This problem seems to occur, when the server is created or restarted whilst the a client is already running the application and attempts to join the server. To bypass this error, simply close the mod down, reload and retry connecting to the server.
- Disconnected: No Steam Log On -- A connection to the VAC servers could not be made. For troubleshooting network issues, please click below.
- This problem seems to occurs on all clients after random periods of time. Currently we do not know a solution to this problem, for now please just type retry in the console to reconnect to the server.