Talk:Dreamball: Difference between revisions
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TomEdwards (talk | contribs) (Simulating spheres) |
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== Simulating spheres == | |||
Are you aware that VPhyiscs can simulate a perfect sphere? It's cheaper and smoother than the high-density collision mesh you're using at the moment. I forget its precise keyword unfortunately; all I can find by searching the loose CPP files is PhysSphereCreate(), but that isn't called directly. --[[user:TomEdwards|TomEdwards]] 07:07, 1 Dec 2008 (PST) |
Revision as of 08:07, 1 December 2008
Simulating spheres
Are you aware that VPhyiscs can simulate a perfect sphere? It's cheaper and smoother than the high-density collision mesh you're using at the moment. I forget its precise keyword unfortunately; all I can find by searching the loose CPP files is PhysSphereCreate(), but that isn't called directly. --TomEdwards 07:07, 1 Dec 2008 (PST)