Your First Left 4 Dead Map: Difference between revisions

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I will soon post my tutorial here concerning the basics of [[Left 4 Dead]] mapping. It will go in specifics on the entities, the director ([[info director]]), weapons and spawns.
This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns.
 
Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.
This is both for me to understand it and for others to benefit from this.
I will update this as soon as possible with pictures and detail.
 
Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials such as:
* [[Your First Map|Building your first map in Hammer]]
* [[Introduction to Editing]]
* [[Optimization (level design)|Optimization]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
 
For a start I will use the [[Left 4 Dead Entities]] page. More will be added once the official game has been released.


[[User:Tyrantar|Tyrantar]]
[[User:Tyrantar|Tyrantar]]
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:[[Image:Tut title.png]]
:[[Image:Tut title.png]]
:::::::'''By''' Tyrantar - '''Category''': Level Design - '''Difficulty''' 2/5




== 1. Left 4 Dead ==
== 1. Left 4 Dead ==
''To be continued''
''To be continued''

Revision as of 15:37, 16 November 2008

This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.

Tyrantar


Tut title.png


1. Left 4 Dead

To be continued