Vgui snippets: Difference between revisions
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m_pViewport->ReloadScheme( "resource/BlueScheme.res" ); | m_pViewport->ReloadScheme( "resource/BlueScheme.res" ); | ||
</pre> | </pre> | ||
=Command for toggling an Panel= | |||
<pre> | |||
//----------------------------------------------------------------------------- | |||
// Purpose: Toggles your Panel on/off | |||
//----------------------------------------------------------------------------- | |||
CON_COMMAND(Toggle<panelname>Panel, "Toggles <panelname> on or off") | |||
{ | |||
cl_show<panelname>panel.SetValue(!cl_show<panelname>panel.GetBool()); | |||
}; | |||
</pre> | |||
[[Category:Snippets]] | [[Category:Snippets]] |
Revision as of 03:03, 8 November 2008
Show Hide Buttons
//----------------------------------------------------------------------------- // Purpose: set state of buttons //----------------------------------------------------------------------------- void [class name]::SetVisibleButton(const char *textEntryName, bool state) { Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName)); if (entry) entry->SetVisible(state); }
Different scheme per team
in the file: clientmode_shared.cpp find
void ClientModeShared::ReloadScheme( void )
and just add this in:
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if(!pPlayer) return; // Check which team... if ( pPlayer->IsTeam(1) ) m_pViewport->ReloadScheme( "resource/RedScheme.res" ); else if ( pPlayer->IsTeam(2) ) m_pViewport->ReloadScheme( "resource/BlueScheme.res" );
Command for toggling an Panel
//----------------------------------------------------------------------------- // Purpose: Toggles your Panel on/off //----------------------------------------------------------------------------- CON_COMMAND(Toggle<panelname>Panel, "Toggles <panelname> on or off") { cl_show<panelname>panel.SetValue(!cl_show<panelname>panel.GetBool()); };