Talk:Adding a Dynamic Scope: Difference between revisions
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scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV(); | scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV(); | ||
This line controls FOV level | This line controls FOV level | ||
i get two errors while compiling | |||
1>.\view.cpp(1146) : error C2039: 'scopeView' : is not a member of 'C_BaseCombatWeapon' | |||
1> d:\Steam\steamapps\SourceMods\src\game_shared\basecombatweapon_shared.h(115) : see declaration of 'C_BaseCombatWeapon' | |||
1>.\view.cpp(1146) : error C2228: left of '.fov' must have class/struct/union | |||
im using ep1 engine |
Revision as of 22:34, 25 July 2008
Oh you're a fucking god whoever added this.
- Seriously.--Gear 06:00, 25 May 2008 (PDT)
This doesn't work. I get a black texture. I'm using EP2.--User:JLea 20:29, 26 May 2008 (PDT)
EDITNevermind, I got it to work. It's fine now :D
How do I change the zoom level? FOV?
Millz: Glad you like it.
scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV();
This line controls FOV level
i get two errors while compiling
1>.\view.cpp(1146) : error C2039: 'scopeView' : is not a member of 'C_BaseCombatWeapon' 1> d:\Steam\steamapps\SourceMods\src\game_shared\basecombatweapon_shared.h(115) : see declaration of 'C_BaseCombatWeapon' 1>.\view.cpp(1146) : error C2228: left of '.fov' must have class/struct/union
im using ep1 engine