AntlionSoccer: Difference between revisions
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== Team == | == Team == | ||
Concept and production by Dan Pinchbeck | |||
Arena design and original build by Josh Short | |||
Mapping by Adam Griffiths with additional mapping by Dan Pinchbeck | |||
Coding by Jonathan Brown, Tobias "ScarT" Kammersgaard, and Mat Durrant | |||
Server testing by Mat Durrant | |||
Playtesting by Alex Counsell, Toby Ricketts, Josh Short, Jonathan Brown, Mat Durrant, BenBEllis, Adam Griffiths, Kyle Ross (null_entity). | |||
Thanks to Gibberstein, Fiasco, Christian++ who were there for playtesting but due to code problems never got to play it out properly. | |||
== External links == | == External links == |
Revision as of 04:04, 2 October 2008
Overview
Antlion Soccer is a sports-based deathmatch mod. The idea is simple: one arena, two teams, two goals, gravity guns all round and a big pile of Antlions in the middle. Rebels vs. Combine, score goals by punting Antlions through the opposing team's goals.
Features
- Ready for LAN or Port Forwarding play
- Up to 8 players, 4 per team
- Released with 7 arenas
- Includes VMF files for building new arenas
Media
History
Antlion Soccer started development in September 2007, stopped development in Jan 2008, started again in July 2008 and was released on the 29th September 2008.
It was original put together as part of thechineseroom, a research project based at the University of Portsmouth, UK, building experimental FPS mods. The idea was to use the basic deathmatch model but shift gameplay from fragging other players to more conventional, teamwork orientated sports play. A basic arena model was built which was then used as a basis for putting together map variants to diversify gameplay. These maps include the additions of Antlion Guards, Manhacks, Cars and Gun Turrets, plus daytime and nightime versions of the arena.
Team
Concept and production by Dan Pinchbeck Arena design and original build by Josh Short Mapping by Adam Griffiths with additional mapping by Dan Pinchbeck Coding by Jonathan Brown, Tobias "ScarT" Kammersgaard, and Mat Durrant Server testing by Mat Durrant
Playtesting by Alex Counsell, Toby Ricketts, Josh Short, Jonathan Brown, Mat Durrant, BenBEllis, Adam Griffiths, Kyle Ross (null_entity).
Thanks to Gibberstein, Fiasco, Christian++ who were there for playtesting but due to code problems never got to play it out properly.