User:Craziestdan: Difference between revisions

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==About Me==
: Hey, im  Danny Stannard
: Currently Into Mapping/Modding/Modeling for all Source based games
: Currently finishing map [http://forums.steampowered.com/forums/showthread.php?t=680856CP_Canalzone2 TC_CanalZone 2] for [[Team Fortress 2]]
==Contact==
==Contact==
* Email [mailto:Dannystannard@btinternet.com me]
* Email [mailto:Dannystannard@btinternet.com me]
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*Type 3 Studios is a Source mapping/modeling/modding community, anyone is welcome to join this growing  Source community.
*Type 3 Studios is a Source mapping/modeling/modding community, anyone is welcome to join this growing  Source community.


==Contributions==
==Working on:==
* [http://developer.valvesoftware.com/wiki/Making_Your_Portal_Mod Making your Portal mod] - Full page
* [http://developer.valvesoftware.com/wiki/Portal_mod_template Portal singleplayer mod template] - Full page
* [http://developer.valvesoftware.com/wiki/The_Ship_sky_textures The Ship sky textures] - Full page
* [http://developer.valvesoftware.com/wiki/The_Ship_SDK#Monday.2C_June_16th.2C_2008_SDK_Release The Ship SDK] - Added fixed SDK
* [http://developer.valvesoftware.com/wiki/The_Ship_Level_Creation The Ship Level Creation] - Rearranged page
* [http://developer.valvesoftware.com/wiki/Sky_List#team_fortress_2_materials.gcf Sky list] - Added Goldrush sky texture to [[Team Fortress 2]] skies
* [http://developer.valvesoftware.com/wiki/Hint_brush#Examples Hint brush examples] - Added my own SDK example map for hints
* [http://developer.valvesoftware.com/wiki/The_Ship_Level_Creation#3rd_Party_SDK_Content The Ship 3rd Party SDK Content] - Added 3rd Party Content, along with my own prefab pack for The Ship
 
==Maps being developed==
Soon to be released:
For [[Team Fortress 2]]:
For [[Team Fortress 2]]:
* [http://forums.steampowered.com/forums/showthread.php?t=680856 TC_CanalZone 2]:
* [http://forums.steampowered.com/forums/showthread.php?t=680856 TC_CanalZone 2]:
* It is a Flagrun/Territory control style map, and a remake of the [[Team Fortress Classic]] map Cz2.
* It is a Flagrun/Territory control style map, and a remake of the [[Team Fortress Classic]] map Cz2.
* Screen01 of map in progress:
-------------------------------------------
[[Image:cz2_canalzone2.jpg]]
* Screem02 of map in progress:
[[Image:Cz2_canalzone2_02.jpg]]


==To all visitors==
*A Half-Life 2 mod (Orangebox engine):
Please do not edit this page, as it serves as a portfolio, and i would like it how it is.
* A marble rolling based mod. (No name yet)
Thanks.
It is a Puzzle mod where you will roll the marble around through different stages. Beautifully themed maps such as a Ice theme, Fire/Lava, Sky/clouds and a water theme. Going through stages solving puzzles and completing different challenges you shall encounter. Any fans of marble rolling games such as Switchball will enjoy this mod.

Revision as of 08:44, 22 August 2008

Contact

Mapping community

Type 3 Studios

  • Type 3 Studios is a Source mapping/modeling/modding community, anyone is welcome to join this growing Source community.

Working on:

For Team Fortress 2:


  • A Half-Life 2 mod (Orangebox engine):
  • A marble rolling based mod. (No name yet)

It is a Puzzle mod where you will roll the marble around through different stages. Beautifully themed maps such as a Ice theme, Fire/Lava, Sky/clouds and a water theme. Going through stages solving puzzles and completing different challenges you shall encounter. Any fans of marble rolling games such as Switchball will enjoy this mod.