User:Irish Taxi Driver/cp industrial: Difference between revisions
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[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]  | [[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]  | ||
== Overall Progress:   | == Overall Progress: 90% ==  | ||
'''Geometry:''' 90%  | '''Geometry:''' 90%  | ||
'''Detail:'''   | '''Detail:''' 80%  | ||
'''Scripting:'''   | '''Scripting:''' 100%  | ||
== General Information ==  | == General Information ==  | ||
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Capture Point 2: Keg Storage (CP2) (Complete)  | Capture Point 2: Keg Storage (CP2) (Complete)  | ||
'''Round 2''': External (  | '''Round 2''': External (99%)  | ||
Capture Point 3: Pump Room (CP3) (Complete)  | Capture Point 3: Pump Room (CP3) (Complete)  | ||
Capture Point 4:   | Capture Point 4: Helipad (CP4) (Complete)  | ||
'''Round 3''': Excavation (  | '''Round 3''': Excavation (80%)  | ||
Capture Point 5:   | Capture Point 5: Ravine (CP5) (Complete)  | ||
Capture Point 6:   | Capture Point 6: The Tower (CP6) (Complete)  | ||
== Screenshots and Concepts ==  | == Screenshots and Concepts ==  | ||
== Recent Progress (  | == Recent Progress (4/13/08) ==  | ||
*  | *3D Skybox Added  | ||
*  | *Scripting complete! Map is playable in its entirety  | ||
*  | *One way doors added in R3  | ||
== Influences ==  | == Influences ==  | ||
Revision as of 00:54, 13 April 2008
Overall Progress: 90%
Geometry: 90%
Detail: 80%
Scripting: 100%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 is BLU's excavation site.
Capture Point Layout And Progress
Round 1: Internal (99%)
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External (99%)
Capture Point 3: Pump Room (CP3) (Complete)
Capture Point 4: Helipad (CP4) (Complete)
Round 3: Excavation (80%)
Capture Point 5: Ravine (CP5) (Complete)
Capture Point 6: The Tower (CP6) (Complete)
Screenshots and Concepts
Recent Progress (4/13/08)
- 3D Skybox Added
 
- Scripting complete! Map is playable in its entirety
 
- One way doors added in R3
 
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort
-BLU buildings in cp_granary
-BLU buildings in cp_badlands