Func viscluster: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Added what we talked about in the talk page, to clear things up for non-english speakers)
Line 7: Line 7:
{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}}
{{warning|The brush should not cross the surface of a [[water]] brush. If it needs to, create a separate second entity on the other side.}}


{{note|This entity '''only''' reduces compiling time, and does '''not''' affect the map when it is running. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to optimise runtime performance!}}
{{note|This entity '''only''' reduces compiling time, it does '''not''' affect the map when it is running and it does '''not''' change the location or the number of leaves. It only tells VVIS what to do instead of letting it calculate visibility by itself. Use [[Func_detail|Func_detail]], [[Hint_brush|Hint brushes]] and [[Areaportal|areaportals]] to optimise runtime performance!}}

Revision as of 00:52, 2 September 2008

Template:Wrongtitle

A VVIS-optimising internal brush entity available in the Orange Box engine. It allows you to manually tell VVIS that the leaves inside its volume can all see each other - useful for large open areas where the computer's calculations would otherwise take a very, very long time to complete.

It should be textured with tools/toolstrigger.

Warning.pngWarning:The brush should not cross the surface of a water brush. If it needs to, create a separate second entity on the other side.
Note.pngNote:This entity only reduces compiling time, it does not affect the map when it is running and it does not change the location or the number of leaves. It only tells VVIS what to do instead of letting it calculate visibility by itself. Use Func_detail, Hint brushes and areaportals to optimise runtime performance!