Talk:Material modify control: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:


:It should if you can get the material proxy in the overlay. And someone how to tie it to that. --[[User:Frostbite|JakeB]] 17:11, 19 Aug 2008 (PDT)
:It should if you can get the material proxy in the overlay. And someone how to tie it to that. --[[User:Frostbite|JakeB]] 17:11, 19 Aug 2008 (PDT)
:I played around with it, and it seems to work.  You have to use material proxy on a brush (or maybe model) that has the material, then apply the same material as a screen overlay.  The thing is, using material_modify_control does not work while the overlay is enabled, you have to use it ''before'' enabling the screen overlay.

Revision as of 09:37, 22 August 2008

Added an important detail to getting this to work in the description. --Gir 01:40, 16 Feb 2007 (PST)

Ooh, didn't know I could use this on models. I'm going to guess "no" but it won't hurt to ask: does it work on env_screenoverlay? Because that would be awesome if it did. --4LT 10:56, 19 Aug 2008 (PDT)

It should if you can get the material proxy in the overlay. And someone how to tie it to that. --JakeB 17:11, 19 Aug 2008 (PDT)
I played around with it, and it seems to work. You have to use material proxy on a brush (or maybe model) that has the material, then apply the same material as a screen overlay. The thing is, using material_modify_control does not work while the overlay is enabled, you have to use it before enabling the screen overlay.