Zork Chronicles: Difference between revisions

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* An inventory system, requiring careful item management.
* An inventory system, requiring careful item management.
* Invisiclues, courtesy of the Encylopedia Frobozzica.
* Invisiclues, courtesy of the Encylopedia Frobozzica.
* Turn-based combat engine for the few combat encounters.
* Real-time combat.
* High Dynamic Range lighting... in areas that actually have any light.
* High Dynamic Range lighting... in areas that actually have any light.
* Design philosophy: rebuild the core concept of the game as if it were a modern game.


==Media==
==Media==

Revision as of 09:46, 29 September 2006

Development.png

This mod for Source is currently in development.

Overview

West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.

>open mailbox
Opening the small mailbox reveals a leaflet.

> read leaflet
(Taken)
"WELCOME TO ZORK!

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"

Recruiting.jpg

This mod needs * Artists (3D/2D)

Features

  • Zork I: Great Underground Empire, a classic text adventure, brought to life in a whole new way.
  • Exploration- and puzzle-based gameplay.
  • An inventory system, requiring careful item management.
  • Invisiclues, courtesy of the Encylopedia Frobozzica.
  • Real-time combat.
  • High Dynamic Range lighting... in areas that actually have any light.
  • Design philosophy: rebuild the core concept of the game as if it were a modern game.

Media

COMING SOON!

History

ZORK has a history all its own. [1]

Team

Bwmathis - Creative Lead, Level Designer
Moko Grey - Artist, Modeler