Zork Chronicles: Difference between revisions
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* An inventory system, requiring careful item management. | * An inventory system, requiring careful item management. | ||
* Invisiclues, courtesy of the Encylopedia Frobozzica. | * Invisiclues, courtesy of the Encylopedia Frobozzica. | ||
* | * Real-time combat. | ||
* High Dynamic Range lighting... in areas that actually have any light. | * High Dynamic Range lighting... in areas that actually have any light. | ||
* Design philosophy: rebuild the core concept of the game as if it were a modern game. | |||
==Media== | ==Media== |
Revision as of 09:46, 29 September 2006
This mod for Source is currently in development.
Overview
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
>open mailbox
Opening the small mailbox reveals a leaflet.
> read leaflet
(Taken)
"WELCOME TO ZORK!
ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"
Features
- Zork I: Great Underground Empire, a classic text adventure, brought to life in a whole new way.
- Exploration- and puzzle-based gameplay.
- An inventory system, requiring careful item management.
- Invisiclues, courtesy of the Encylopedia Frobozzica.
- Real-time combat.
- High Dynamic Range lighting... in areas that actually have any light.
- Design philosophy: rebuild the core concept of the game as if it were a modern game.
Media
COMING SOON!
History
ZORK has a history all its own. [1]
Team
Bwmathis - Creative Lead, Level Designer
Moko Grey - Artist, Modeler