Talk:Decals: Difference between revisions
(normal-mapped decals) |
King Alfonzo (talk | contribs) (Decals in Half Life 2 Ep. 2 Engine) |
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Has anyone managed to get decals with their own normalmaps to work? So far my experiments have all failed, with the decal not rendering correctly. --[[User:Beeswax|Beeswax]] 19:05, 23 Apr 2008 (PDT) | Has anyone managed to get decals with their own normalmaps to work? So far my experiments have all failed, with the decal not rendering correctly. --[[User:Beeswax|Beeswax]] 19:05, 23 Apr 2008 (PDT) | ||
== Decals in Half Life 2 Ep. 2 Engine == | |||
Does anyone know where to place the materials so one can use them in Hammer when you are using the Ep. 2 engine? I've tried making a materials folder with a decals folder inside that with my decals in that in most of the main game folders (HL2 and episodes) but it doesn't even turn up on the browser. |
Revision as of 01:54, 10 August 2008
What's the deal with decals that go on models? Mine get repeated and weird.. Garry
dynamic footprint decals
On some snowy Counter Strike maps, players would leave a trail of footprints in the snow ... the footprints always seemed to follow the direction of the player ... does anyone know how is this done ? Beeswax
normal-mapped decals
Has anyone managed to get decals with their own normalmaps to work? So far my experiments have all failed, with the decal not rendering correctly. --Beeswax 19:05, 23 Apr 2008 (PDT)
Decals in Half Life 2 Ep. 2 Engine
Does anyone know where to place the materials so one can use them in Hammer when you are using the Ep. 2 engine? I've tried making a materials folder with a decals folder inside that with my decals in that in most of the main game folders (HL2 and episodes) but it doesn't even turn up on the browser.