Talk:Env projectedtexture: Difference between revisions
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:::Make sure you're point it to a VTF, not a VMT. --[[user:TomEdwards|TomEdwards]] 09:05, 14 Apr 2008 (PDT) | :::Make sure you're point it to a VTF, not a VMT. --[[user:TomEdwards|TomEdwards]] 09:05, 14 Apr 2008 (PDT) | ||
:::: Yeah I read that in the article. Have you ever got it working ? --[[User:Beeswax|Beeswax]] 17:56, 14 Apr 2008 (PDT) | :::: Yeah I read that in the article. Have you ever got it working ? --[[User:Beeswax|Beeswax]] 17:56, 14 Apr 2008 (PDT) | ||
:::::I've never ''not'' had it work... --[[user:TomEdwards|TomEdwards]] 04:31, 15 Apr 2008 (PDT) | |||
== Player Parenting == | == Player Parenting == | ||
How do you parent this entity to the Player? I tried various [[Targetname]] tokens (!player, etc) as parentname but it didn't like any of them ... --[[User:Beeswax|Beeswax]] 07:11, 14 Apr 2008 (PDT) | How do you parent this entity to the Player? I tried various [[Targetname]] tokens (!player, etc) as parentname but it didn't like any of them ... --[[User:Beeswax|Beeswax]] 07:11, 14 Apr 2008 (PDT) | ||
:You need to enable the camera space value, I think. Never actually tried it myself. --[[user:TomEdwards|TomEdwards]] 09:05, 14 Apr 2008 (PDT) | :You need to enable the camera space value, I think. Never actually tried it myself. --[[user:TomEdwards|TomEdwards]] 09:05, 14 Apr 2008 (PDT) |
Revision as of 04:31, 15 April 2008
Mysterious Inputs
*; target <entity> : Specify a new <target_desination> entity.
*; cameraspace <bool> : See above keyvalues.
*; LightOnlyTarget <bool> : See above keyvalues. : {bug|Non-functional.}}
*; LightWorld <bool> : See above keyvalues. : {bug|Cannot be re-enabled.}}
*; EnableShadows <bool> : See above keyvalues.
*; Ambient <float>
*; SpotlightTexture <VTF/string> :A VTF file (not VMT), relative to /models
.
These inputs are not specified in base.fgd ... have they been removed? I've commented them out of the article for now. --Beeswax 16:09, 13 Apr 2008 (PDT)
- They've never been in the FGD, but they are all in the source code. --TomEdwards 01:22, 14 Apr 2008 (PDT)
- Thought it might be something like that ... thanks. I did try (in EP2) to test by firing the SpotlightTexture from a custom logic_auto output but I couldn't get it to work ... Any tips would be appreciated as this seems like the most exciting feature. --Beeswax 07:11, 14 Apr 2008 (PDT)
- Make sure you're point it to a VTF, not a VMT. --TomEdwards 09:05, 14 Apr 2008 (PDT)
- Yeah I read that in the article. Have you ever got it working ? --Beeswax 17:56, 14 Apr 2008 (PDT)
- I've never not had it work... --TomEdwards 04:31, 15 Apr 2008 (PDT)
- Yeah I read that in the article. Have you ever got it working ? --Beeswax 17:56, 14 Apr 2008 (PDT)
- Make sure you're point it to a VTF, not a VMT. --TomEdwards 09:05, 14 Apr 2008 (PDT)
- Thought it might be something like that ... thanks. I did try (in EP2) to test by firing the SpotlightTexture from a custom logic_auto output but I couldn't get it to work ... Any tips would be appreciated as this seems like the most exciting feature. --Beeswax 07:11, 14 Apr 2008 (PDT)
Player Parenting
How do you parent this entity to the Player? I tried various Targetname tokens (!player, etc) as parentname but it didn't like any of them ... --Beeswax 07:11, 14 Apr 2008 (PDT)
- You need to enable the camera space value, I think. Never actually tried it myself. --TomEdwards 09:05, 14 Apr 2008 (PDT)