Talk:Adding a Dynamic Scope: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV(); | scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV(); | ||
This line controls FOV level | This line controls FOV level | ||
Revision as of 22:33, 25 July 2008
Oh you're a fucking god whoever added this.
- Seriously.--Gear 06:00, 25 May 2008 (PDT)
This doesn't work. I get a black texture. I'm using EP2.--User:JLea 20:29, 26 May 2008 (PDT)
EDITNevermind, I got it to work. It's fine now :D
How do I change the zoom level? FOV?
Millz: Glad you like it.
scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV();
This line controls FOV level