Flexes with 3DS Max: Difference between revisions
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This article contains supplemental notes to Cannonfodder's tutorial on how to create facial animations with VTA files. | |||
=Max= | =Max= | ||
First things first. As this is 3DS Max, you are going to need [http://www.chaosincarnate.net/cannonfodder/cftools.htm Cannonfodder's 3DS Max Tools.] <- Go get 'em. | First things first. As this is 3DS Max, you are going to need [http://www.chaosincarnate.net/cannonfodder/cftools.htm Cannonfodder's 3DS Max Tools.] <- Go get 'em. | ||
For the procedure on creating the morph targets read his [http://www.hl2world.com/wiki/index.php/Creating_facial_animations_with_VTA_files step-by-step tutorial] on HL2World.com. He'll take you through the steps of creating the morph targets, exporting them and setting up the .QC file. | |||
=Notes= | |||
When going through his tutorial I have discovered a few things to be kept in mind. |
Revision as of 07:55, 18 July 2008
This article contains supplemental notes to Cannonfodder's tutorial on how to create facial animations with VTA files.
Max
First things first. As this is 3DS Max, you are going to need Cannonfodder's 3DS Max Tools. <- Go get 'em.
For the procedure on creating the morph targets read his step-by-step tutorial on HL2World.com. He'll take you through the steps of creating the morph targets, exporting them and setting up the .QC file.
Notes
When going through his tutorial I have discovered a few things to be kept in mind.