User:Craziestdan: Difference between revisions
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==Mapping community== | ==Mapping community== | ||
[http://type3studios.com/ Type 3 Studios] | [http://type3studios.com/ Type 3 Studios] | ||
Type 3 Studios is a Source mapping/modeling/modding community, anyone is welcome to join this growing Source community. | *Type 3 Studios is a Source mapping/modeling/modding community, anyone is welcome to join this growing Source community. | ||
==Contributions== | ==Contributions== |
Revision as of 17:36, 16 July 2008
About Me
- Hey, im Danny Stannard
- Currently Into Mapping/Modding/Modeling for all Source based games
- Currently finishing map TC_CanalZone 2 for Team Fortress 2
Contact
- Email: Dannystannard @ btinternet . com (Without the spaces)
- Steam Friends: Craziestdan
Mapping community
- Type 3 Studios is a Source mapping/modeling/modding community, anyone is welcome to join this growing Source community.
Contributions
- Making your Portal mod - Full page
- Portal singleplayer mod template - Full page
- The Ship sky textures - Full page
- The Ship SDK - Added fixed SDK
- The Ship Level Creation - Rearranged page
- Sky list - Added Goldrush sky texture to Team Fortress 2 skies
- Hint brush examples - Added my own SDK example map for hints
- 3rd Part SDK Content - Added 3rd Party Content, along with my own prefab pack for The Ship
Maps being developed
Soon to be released: For Team Fortress 2:
- TC_CanalZone 2:
- It is a Flagrun/Territory control style map, and a remake of the Team Fortress Classic map Cz2.
- Screen01 of map in progress:
- Screem02 of map in progress:
To all visitors
Please do not edit this page, as it serves as a portfolio, and i would like it how it is. Thanks.