Creating a security camera: Difference between revisions
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Note:There is a prefab for a security camera in this archive.
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== Creating the model == | == Creating the model == | ||
# | # Выберите Entity Tool '''(Shift + E)''' выберите в списке {{ent|npc_security_camera}}. Then simply place the camera where you want it placed on the map. | ||
# Give it a name like "rm1_camera1" and set the World Model to '''models/props/security_camera.mdl'''. | # Give it a name like "rm1_camera1" and set the World Model to '''models/props/security_camera.mdl'''. | ||
Revision as of 06:17, 14 July 2008
As you have most likely noticed, scattered about the Aperture Science facility are cameras which follow you and are detachable from the wall by placing a portal behind them. Using this tutorial you can put them in your map.

Creating the model
- Выберите Entity Tool (Shift + E) выберите в списке npc_security_camera. Then simply place the camera where you want it placed on the map.
- Give it a name like "rm1_camera1" and set the World Model to models/props/security_camera.mdl.
Making it fall
The following is only necessary if you have placed the camera on a wall where portals can be created.
File:Portal camera tutorial1.jpg
Create the brush just at the base.
- Create a brush using the tools/toolstrigger material. This brush should just cover the base of the camera where it connects to the wall. (Making it too large will cause your camera to fall off even when the portal doesn't touch it.)
- Make this brush a func_portal_detector.
- Under Output add the following:
Outputs Placed in the trigger:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnStartTouchLinkedPortal | (name you gave npc_security_camera) | Ragdoll | <none> | 0.00 | Yes |
Conclusion
The camera will automatically follow the player around and when a portal is put behind it, fall to the ground. It also automatically leaves a mark on the wall where it was. You can also have it trigger a scene by GlaDOS if you follow this tutorial.