Albedo: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
($basetexture)
Line 1: Line 1:
An '''albedo''' is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s.
An '''albedo''' is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s.
Albedos are referenced in [[material]]s with the <code>[[$basetexture]]</code> command.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 02:48, 13 July 2008

An albedo is a texture containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like bump maps or specular masks.

Albedos are referenced in materials with the $basetexture command.