Albedo: Difference between revisions
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An '''albedo''' is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s. | An '''albedo''' is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s. | ||
Albedos are referenced in [[material]]s with the <code>[[$basetexture]]</code> command. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 02:48, 13 July 2008
An albedo is a texture containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like bump maps or specular masks.
Albedos are referenced in materials with the $basetexture
command.