Morphing Terrain Issues: Difference between revisions

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==Synopsis==
==Synopsis==


Using the [[Env_terrainmorph]] does not update the collision hull. Tracing through the code leads you to engine->ApplyTerrainMod(), and the trail basicly ends there for the SDK.  Can anything be done to "fix" this?  Morphable terrain only becomes so useful when it doesn't modify the collisions.  I heard there was an E3 Demo of Source and the ability to morph the terrain along with updating the collisions was shown, yet the functionality appears to be absent now.
Using the [[Env_terrainmorph]] does not update the collision hull. Tracing through the code leads you to engine->ApplyTerrainMod(), and the trail basicly ends there for the SDK.  Can anything be done to "fix" this?  Morphable terrain isn't very useful when it doesn't modify the collisions.  I heard there was an E3 Demo of Source and the ability to morph the terrain along with updating the collisions was shown, yet the functionality appears to be absent now.


==Workarounds==
==Workarounds==
None?
None?

Revision as of 12:11, 28 August 2005


Synopsis

Using the Env_terrainmorph does not update the collision hull. Tracing through the code leads you to engine->ApplyTerrainMod(), and the trail basicly ends there for the SDK. Can anything be done to "fix" this? Morphable terrain isn't very useful when it doesn't modify the collisions. I heard there was an E3 Demo of Source and the ability to morph the terrain along with updating the collisions was shown, yet the functionality appears to be absent now.

Workarounds

None?