User:Hipshot: Difference between revisions
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| [http://img390.imageshack.us/img390/1148/violentdayslarge9ce.jpg http://img390.imageshack.us/img390/1148/violentdayslarge9ce.th.jpg]<br>'''Violent Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_violentdays.rar Download]</small> | | [http://img390.imageshack.us/img390/1148/violentdayslarge9ce.jpg http://img390.imageshack.us/img390/1148/violentdayslarge9ce.th.jpg]<br>'''Violent Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_violentdays.rar Download]</small> | ||
| [http://img390.imageshack.us/img390/3926/grimmnightlarge1tt.jpg http://img390.imageshack.us/img390/3926/grimmnightlarge1tt.th.jpg]<br>'''Grimm Night'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_grimmnight.rar Download]</small> | | [http://img390.imageshack.us/img390/3926/grimmnightlarge1tt.jpg http://img390.imageshack.us/img390/3926/grimmnightlarge1tt.th.jpg]<br>'''Grimm Night'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_grimmnight.rar Download]</small> | ||
| [http://img224.imageshack.us/img224/7423/interstellarlarge8qn.jpg http://img224.imageshack.us/img224/7423/interstellarlarge8qn.th.jpg]<br>'''Interstellar'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_interstellar.rar Download]</small> | |||
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| [http://img385.imageshack.us/img385/8469/miramarlarge6gh.jpg http://img385.imageshack.us/img385/8469/miramarlarge6gh.th.jpg]<br>'''Miramar''' (v2)<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_miramar.rar Download]</small> | | [http://img385.imageshack.us/img385/8469/miramarlarge6gh.jpg http://img385.imageshack.us/img385/8469/miramarlarge6gh.th.jpg]<br>'''Miramar''' (v2)<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_miramar.rar Download]</small> | ||
| [http://img376.imageshack.us/img376/3374/stormydayslarge9mn.jpg http://img376.imageshack.us/img376/3374/stormydayslarge9mn.th.jpg]<br>'''Stormy Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_stormydays.rar Download]</small> | | [http://img376.imageshack.us/img376/3374/stormydayslarge9mn.jpg http://img376.imageshack.us/img376/3374/stormydayslarge9mn.th.jpg]<br>'''Stormy Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_stormydays.rar Download]</small> | ||
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Revision as of 14:34, 27 August 2005
HIPSHOT | |
http://www.zfight.com/wiki/images/calvin-hobbes-boinc.gif | |
Name: | Jochum Skoglund |
Location: | Stockholm, Sweden |
Consider myself: | Level Designer, Texture Artist, Gamer. |
Since: | mid-Quake. |
Creation and development | |
Maps: | A lot; numerous Quake3 themes and demo maps, only 4 real playable maps though. |
Engine/ Game/ Mod: | Prefere working with Quake engine-alike games. Working with the Source Engine now and Counter-Strike - Source |
Misc: | Decent at drawing, skilled with photoshop, good at making textures and environment maps for games. |
Other | |
Misc: | I keep a homepage at zFIGHT.com I can also be found in the mapping forums at HL2World. |
Experienced mapper, that worked most with Quake III Arena. First relased map was a map called Prayers Nest, which featured a goth-alike scene upon a mountain, later that map was remade into Prayers Nest II - Pray Again with a heavy face lift and better gameplay. Also made a pretty well-known (in the Q3 mapping community at least) map called The Velvet Yard, which sports some fine realistic details and one insane detail level made within the Quake III Engine. That map looked so good for beeing in the Quake III Engine, and probably was pretty unique also, so it was featured in an article about game architecture in the Architecture Magazine of New York late last year (2004) together with some other fine maps.
Before this, I made some Half-Life, the Specialist and CS16 creations, where only one map was released to the public. Started mapping for the Source Engine this spring, and released a Counter-Strike - Source map called Velvet East XII which got pretty good reviews from the community.
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Complete maps. | |||||
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Misc maps. | |||||
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Texturing. | |||||
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