User:Hipshot: Difference between revisions
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* '''''Cliff PAK 1 2005''''' - Aug. 2005, Six different cliff/rock textures and two grass textures. All textures are highres (1024^2) and comes with detailed normal maps for bump mapping. Ships as TGA ready to use for any game, but must be converted to [[VTF]] with [[ | * '''''Cliff PAK 1 2005''''' - Aug. 2005, Six different cliff/rock textures and two grass textures. All textures are highres (1024^2) and comes with detailed normal maps for bump mapping. Ships as TGA ready to use for any game, but must be converted to [[VTF]] with [[Vtex]] to be used within [[Source]]. | ||
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| [http://img354.imageshack.us/img354/1494/01v100021qw.jpg http://img354.imageshack.us/img354/1494/01v100021qw.th.jpg] | | [http://img354.imageshack.us/img354/1494/01v100021qw.jpg http://img354.imageshack.us/img354/1494/01v100021qw.th.jpg] | ||
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: <small>[http://www.zfight.com/misc/files/textures/cliff_pak_1_2005.rar Download 20MB]</small> | : <small>[http://www.zfight.com/misc/files/textures/cliff_pak_1_2005.rar Download 20MB]</small> | ||
* '''''Skies''''' - 2005, High resolution environment maps, 1024x1024 for each texture. Violent and Stormy Days is adjusted for floater maps. Ships as TGA ready to use for any game, but must be converted to [[VTF]] with [[ | * '''''Skies''''' - 2005, High resolution environment maps, 1024x1024 for each texture. Violent and Stormy Days is adjusted for floater maps. Ships as TGA ready to use for any game, but must be converted to [[VTF]] with [[Vtex]] to be used within [[Source]]. | ||
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| [http://img390.imageshack.us/img390/1148/violentdayslarge9ce.jpg http://img390.imageshack.us/img390/1148/violentdayslarge9ce.th.jpg]<br>'''Violent Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_violentdays.rar Download]</small> | | [http://img390.imageshack.us/img390/1148/violentdayslarge9ce.jpg http://img390.imageshack.us/img390/1148/violentdayslarge9ce.th.jpg]<br>'''Violent Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_violentdays.rar Download]</small> |
Revision as of 08:18, 27 August 2005
HIPSHOT | |
http://www.zfight.com/wiki/images/calvin-hobbes-boinc.gif | |
Name: | Jochum Skoglund |
Location: | Stockholm, Sweden |
Consider myself: | Level Designer, Texture Artist, Gamer. |
Since: | mid-Quake. |
Creation and development | |
Maps: | A lot; numerous Quake3 themes and demo maps, only 4 real playable maps though. |
Engine/ Game/ Mod: | Prefere working with Quake engine-alike games. Working with the Source Engine now and Counter-Strike - Source |
Misc: | Decent at drawing, skilled with photoshop, good at making textures and environment maps for games. |
Other | |
Misc: | I keep a homepage at zFIGHT.com I can also be found in the mapping forums at HL2World. |
Experienced mapper, that worked most with Quake III Arena. First relased map was a map called Prayers Nest, which featured a goth-alike scene upon a mountain, later that map was remade into Prayers Nest II - Pray Again with a heavy face lift and better gameplay. Also made a pretty well-known (in the Q3 mapping community at least) map called The Velvet Yard, which sports some fine realistic details and one insane detail level made within the Quake III Engine. That map looked so good for beeing in the Quake III Engine, and probably was pretty unique also, so it was featured in an article about game architecture in the Architecture Magazine of New York late last year (2004) together with some other fine maps.
Before this, I made some Half-Life, the Specialist and CS16 creations, where only one map was released to the public. Started mapping for the Source Engine this spring, and released a Counter-Strike - Source map called Velvet East XII which got pretty good reviews from the community.
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Misc maps. | ||||
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Texturing. | ||||
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