Talk:$sequence: Difference between revisions
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== idle == | == $sequence idle == | ||
Did I read somewhere that ''all'' models should have an idle sequence or only prop_dynamic models? --[[User:Beeswax|Beeswax]] 15:18, 31 Mar 2008 (PDT) | Did I read somewhere that ''all'' models should have an idle sequence or only prop_dynamic or prop_physics models? --[[User:Beeswax|Beeswax]] 15:18, 31 Mar 2008 (PDT) | ||
I'm not sure how this should fit in here (if at all), but [[Modeling props with Blender]] provides this useful shortcut for creating a quick "idle.smd": | |||
* '' We will also need an additional SMD to declare the 'idle' animation. So, in a text-editor, create a file called pcgmag_idle.smd (or some other name ending in SMD) and enter this as its contents: | |||
version 1 | |||
nodes | |||
0 "joint0" -1 | |||
end | |||
skeleton | |||
time 0 | |||
0 0.000000 0.000000 0.000000 0 0.000000 0.000000 | |||
end | |||
--[[User:Beeswax|Beeswax]] 08:10, 29 Apr 2008 (PDT) | |||
== $sequence syntax == | == $sequence syntax == |
Revision as of 08:10, 29 April 2008
$sequence idle
Did I read somewhere that all models should have an idle sequence or only prop_dynamic or prop_physics models? --Beeswax 15:18, 31 Mar 2008 (PDT)
I'm not sure how this should fit in here (if at all), but Modeling props with Blender provides this useful shortcut for creating a quick "idle.smd":
- We will also need an additional SMD to declare the 'idle' animation. So, in a text-editor, create a file called pcgmag_idle.smd (or some other name ending in SMD) and enter this as its contents:
version 1 nodes 0 "joint0" -1 end skeleton time 0 0 0.000000 0.000000 0.000000 0 0.000000 0.000000 end
--Beeswax 08:10, 29 Apr 2008 (PDT)
$sequence syntax
I found this example, which does not fit the syntax in the article ....
$sequence dieforward "dieforward" ACT_DIEFORWARD 1 fps 16.00 { { event 2002 10 } }
- ACT_DIEFORWARD 1 is the name of an activity but there's no "activity" key ?
- { event 2002 10 } looks like an undeclared keyvalues block ?
... is there something wrong with my MDLdecompiler or my understanding of the syntax rules ? --Beeswax 12:01, 2 Apr 2008 (PDT)