In view cone snippet: Difference between revisions

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<pre>
bool CMyEnt::InViewCone( const Vector &vecSpot, float tolerance )
bool CMyEnt::InViewCone( const Vector &vecSpot, float tolerance )
{
{
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     return false;
     return false;
}
}
</pre>

Revision as of 13:57, 15 June 2008


bool CMyEnt::InViewCone( const Vector &vecSpot, float tolerance )
{
    Vector los = ( vecSpot - GetAbsOrigin() );
    los.z = 0;
    VectorNormalize( los );
    Vector facingDir;
    AngleVectors( GetAbsAngles(), &facingDir );
    float flDot = DotProduct( los, facingDir );

    if ( flDot > tolerance )
	return true;
    return false;
}