Es/SDK Docs: Difference between revisions

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* [[Source SDK Release Notes:es|Notas de lanzamiento del SDK Source.]]
* [[Source SDK Release Notes:es|Notas de lanzamiento del SDK Source.]]
* [[:Category:Source SDK FAQ:es|(FAQ) Preguntas frecuentes del SDK Source.]]
* [[:Category:Source SDK FAQ:es|(FAQ) Preguntas frecuentes del SDK Source.]]
* [[Source SDK Known Issues]]
* [[Source SDK Known Issues|Source SDK Errores Conocidos]]
* [[Help Desk|Ayuda de escritorio.]]
* [[Help Desk|Ayuda de escritorio.]]
* [[Developer Console:es|Consola de desarrollo.]]
* [[Developer Console:es|Consola de desarrollo.]]

Revision as of 12:49, 9 June 2008

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Source

General

Navegación de Categoría
Modding Creating, organizing and releasing your Source project.
Level Design Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Coreografía Make Source's characters come to life with its uniquely powerful choreography technologies.
Inteligencia Artificial(AI) AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System Textures and shaders are combined in Source to create materials.
Sound System Documentation on Source's software sound system.
Modeling Everything you need to know about modeling for Source.
VGUI Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
Programación The nuts and bolts of any MOD, programming is what makes things different.
Code Snippets Bits of code that are useful but aren't enough for a tutorial.
Tutorials Need help trying to use a particular Source feature? Check here.
Technical Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
Glosario Explanations of common terms.
Third Party Tools Non-Valve developer tools.

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