Npc furniture: Difference between revisions

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{{wrongtitle|title=npc_furniture}}
{{wrongtitle|title=npc_furniture}}
{{base_point}}[[Category:NPCs]]
==Entity Description==
==Entity Description==
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.
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{{otherlang:en}}
{{otherlang:en}}
{{otherlang:en:ru|Npc_furniture:ru}}
{{otherlang:en:ru|Npc_furniture:ru}}
[[Category:Entities]][[Category:NPCs]]

Revision as of 15:23, 12 April 2008

Template:Wrongtitle Template:Base point

Entity Description

An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

<studio> World Model

Flags

Inputs

Disable collisions against the player.
Enable collisions against the player.

Outputs

Template:Otherlang:en Template:Otherlang:en:ru