Npc furniture: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title=npc_furniture}} | {{wrongtitle|title=npc_furniture}} | ||
{{base_point}}[[Category:NPCs]] | |||
==Entity Description== | ==Entity Description== | ||
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence. | An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence. | ||
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{{otherlang:en}} | {{otherlang:en}} | ||
{{otherlang:en:ru|Npc_furniture:ru}} | {{otherlang:en:ru|Npc_furniture:ru}} | ||
Revision as of 15:23, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.

Keyvalues
- <studio> World Model
Flags
Inputs
- Disable collisions against the player.
- Enable collisions against the player.