Talk:Creating custom gibs: Difference between revisions

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:I have no idea what I did, but it's now working. --[[user:TomEdwards|TomEdwards]] 13:18, 19 Nov 2007 (PST)
:I have no idea what I did, but it's now working. --[[user:TomEdwards|TomEdwards]] 13:18, 19 Nov 2007 (PST)
::You're talking to yourself mate. ;-) (''Keep us posted'') --[[User:Mark WiseCarver|wisemx]] 15:57, 19 Nov 2007 (PST)
::You're talking to yourself mate. ;-) (''Keep us posted'') --[[User:Mark WiseCarver|wisemx]] 15:57, 19 Nov 2007 (PST)
----
Two questions:
1) I am looking to give my gibs more spread, currently they spawn in one heap where the original object is. Would burst give them a larger range, and how would I call it? (burst "5" ?)  |  2) Only one instance of each gib is spawning, how could I spawn multiples of types A&B while still keeping C&D unique?
--[[User:Rayne|Rayne]] 13:38, 21 May 2008 (PDT)

Revision as of 13:38, 21 May 2008

I'm not having much luck getting my gibs to work. The models are valid and can be spawned directly, but won't appear when the prop is destroyed. The QC:

$collisiontext
{
	break { model "props_escape/plate_gibs-small" placementattachment placementOrigin health 1 fadetime 0 }
	break { model "props_escape/plate_gibs-big" placementattachment placementOrigin health 1 fadetime 0 }
}

It's nothing to do with the lack of quote marks. :-) --TomEdwards 10:06, 19 Nov 2007 (PST)

I have no idea what I did, but it's now working. --TomEdwards 13:18, 19 Nov 2007 (PST)
You're talking to yourself mate. ;-) (Keep us posted) --wisemx 15:57, 19 Nov 2007 (PST)

Two questions: 1) I am looking to give my gibs more spread, currently they spawn in one heap where the original object is. Would burst give them a larger range, and how would I call it? (burst "5" ?) | 2) Only one instance of each gib is spawning, how could I spawn multiples of types A&B while still keeping C&D unique? --Rayne 13:38, 21 May 2008 (PDT)