Host: Difference between revisions
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== Media == | == Media == | ||
[[Image:Trainingex10003.jpg|thumb|left|Early test of firing electricity]][[Image:Trainingex10004.jpg|thumb|left|Rifle used in conjunction with elements]] | [[Image:Trainingex10003.jpg|thumb|left|Early test of firing electricity]][[Image:Trainingex10004.jpg|thumb|left|Rifle that can be used in conjunction with elements]][[Image:Lab010013.jpg|thumb|left|Igniting multiple enimies using the fire element]][[Image:Lab010014.jpg|thumb|left|Leaking pipe that can frozen, allowing the player to climb over the wall]] | ||
{{clr}} | {{clr}} | ||
Revision as of 08:16, 19 May 2008
This mod for Source is currently in development.
Overview
Host is a FPS mod with a strong emphasis on puzzle solving using our unique firing system. This involves Controling the Elements, to solve puzzles and fight off enemies. Set in an apocalyptic future where war is raging between 3 forces on Earth, you are thrown into the middle as part of a Special Ops team to retrive some vital technology before it falls into the wrong hands.
Features
- Fast paced action
- Puzzle solving
- Control over the Elements
- Imbue your weapon bullets with these elements
Media
Graphically these screenies use alot of stand in textures and models while we focus on gameplay and level design.
History
The mod started life as a Year 1 University project in which we had 12 weeks to design, build and pitch a game.
Team
- Andrew: Programmer, Mapper, Modeler
- Finn: Modeling, Concept Art, Texturing
- Martin: Modeling, Concept Art
- Julius: Leader / Mapping
- Matt Allen: Researcher / Public Relations / Cool Guy