Spigot 37: Difference between revisions
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=== About Our Logo === | === About Our Logo === | ||
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is. | We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is. | ||
== The Story == | |||
After surviving the destruction of the Aperture Science facility she was being held in, Chell quickly learned that the world had changed from what she remembered. Cities were locked down by Combine occupation forces and people feared going into public. She was untrusted by refugees she found and was hunted by the Combine who wanted the technology in her hands, so she decided to hide from the world. | |||
Chell was able to find sufficient food and shelter using the ASHPD to get into and out of boarded up homes, stores and other businesses, but was constantly haunted by the feeling she was being watched. Everywhere she went it seemed things were hinting to her that GLaDOS was Still Alive. It even seemed that she was being led somewhere. Street lights would flash on in areas Chell knew had no power. TV's and radios played songs and shows that hinted directions to her. Basically, Chell felt like she was going crazy. Being alone for months on end could do it to anyone. | |||
Our map pack picks up with Chell after she has discovered a building that she thinks all of these hints were pointing her towards. Is GLaDOS Still Alive.... | |||
== News == | == News == |
Revision as of 06:29, 29 April 2008
Spigot 37 | |
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Formed | Jan 2008 |
Status | Active |
Developers | |
Project lead | Rigor Mortis |
Maps/Puzzles | Geppetto |
Audio | Reverend Protocol |
Models/Textures | erythros |
Information
Spigot 37 is a Portal development team working on a map pack that will cross boundaries and raise the bar on Portal puzzle difficulty, pushing the limits of even the best players of Portal, as well as also expanding greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal.
Spigot 37 Trailer Normal quality
Spigot 37 Trailer Higher quality
About Our Logo
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is.
The Story
After surviving the destruction of the Aperture Science facility she was being held in, Chell quickly learned that the world had changed from what she remembered. Cities were locked down by Combine occupation forces and people feared going into public. She was untrusted by refugees she found and was hunted by the Combine who wanted the technology in her hands, so she decided to hide from the world.
Chell was able to find sufficient food and shelter using the ASHPD to get into and out of boarded up homes, stores and other businesses, but was constantly haunted by the feeling she was being watched. Everywhere she went it seemed things were hinting to her that GLaDOS was Still Alive. It even seemed that she was being led somewhere. Street lights would flash on in areas Chell knew had no power. TV's and radios played songs and shows that hinted directions to her. Basically, Chell felt like she was going crazy. Being alone for months on end could do it to anyone.
Our map pack picks up with Chell after she has discovered a building that she thinks all of these hints were pointing her towards. Is GLaDOS Still Alive....
News
April 27, 2008
We have begun development on a level that will train players on how to use the ASHPD in a greater number of scenarios than what they traditionally would think it could be used for. We are considering putting this level out as a stand-alone map before our map pack is released because it's just really fun to play around in!
Also, I think it's time we start putting out more info on our storyline so you guys can have an idea of what we're really doing with this.
April 25, 2008
We just posted our first trailer, located here:
- For convenience, this trailer has been moved to the top of the page.
The maps are coming along well - we have the majority of the basic design finished, but there's a long way to go on making them look pretty. Also, we have to find a way to teach players our new puzzles without totally giving them away... after all, it is a puzzle game!
Insight
Throughout the development of our maps we have come across several problems, and for the most part we solved them or found work-arounds. We are continually learning Source specific techniques and tricks, so feel free to ask us Portal or Hammer specific questions, or share your own tricks and techniques.