Talk:CollisionProperty: Difference between revisions
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* ''Entities that use [[VPhysics]] also have a <code>IPhysicsObject</code> which provides additional collision properties related to vphysics simulation.'' | * ''Entities that use [[VPhysics]] also have a <code>IPhysicsObject</code> which provides additional collision properties related to vphysics simulation.'' | ||
: Am I right in thinking that <code>IPhysicsObject</code> specifies the collisionmodel.mdl ? is that too simplistic? can it refer to anything else ? --[[User:Beeswax|Beeswax]] 10:00, 16 Apr 2008 (PDT) | : Am I right in thinking that <code>IPhysicsObject</code> specifies the collisionmodel.mdl ? is that too simplistic? can it refer to anything else ? --[[User:Beeswax|Beeswax]] 10:00, 16 Apr 2008 (PDT) | ||
* ''By default the surrounding bounds are computed as a box that surrounds the collision hull. If the collision hull is smaller than the hitboxes, the surrounding bounds must be enlarged to guarantee a proper hitbox test. It can be customized by calling: ...'' | |||
: Are the "Surrounding Bounds", "Bounding Box" and "Collision Hull" the same thing (see [[Talk:$bbox]]) ? --[[User:Beeswax|Beeswax]] 08:53, 29 Apr 2008 (PDT) |
Revision as of 08:53, 29 April 2008
- Entities that use VPhysics also have a
IPhysicsObject
which provides additional collision properties related to vphysics simulation.
- Am I right in thinking that
IPhysicsObject
specifies the collisionmodel.mdl ? is that too simplistic? can it refer to anything else ? --Beeswax 10:00, 16 Apr 2008 (PDT)
- By default the surrounding bounds are computed as a box that surrounds the collision hull. If the collision hull is smaller than the hitboxes, the surrounding bounds must be enlarged to guarantee a proper hitbox test. It can be customized by calling: ...
- Are the "Surrounding Bounds", "Bounding Box" and "Collision Hull" the same thing (see Talk:$bbox) ? --Beeswax 08:53, 29 Apr 2008 (PDT)