Creating a brush entity: Difference between revisions
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# [[Hammer Block Tool#Creating brushes|Create a new | # [[Hammer Block Tool#Creating brushes|Create a new brush]] | ||
# Select it in one of the 2D views. | # Select it in one of the 2D views. | ||
# Use the shortcut key <code>Ctrl+T</code> (or, from the right-click menu, choose "Tie to Entity", or click the <code>toEntity</code> button in the bottom right panel.) | # Use the shortcut key <code>Ctrl+T</code> (or, from the right-click menu, choose "Tie to Entity", or click the <code>toEntity</code> button in the bottom right panel.) | ||
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# Click ''Apply''. | # Click ''Apply''. | ||
The | * The default entity in the selection list is [[func_detail]], which is solid for everything. For a list of all Brush Entities see the [[:Category:Brush Entities]] | ||
* A Brush entity may span multiple brushes, so all currently selected brushes will be tied to one single entity. That entity's properties settings will be applied to all of its brushes. | |||
* Use Ctrl+W or the toWorld button to remove the entity information from the brushes. | |||
[[Category:Level_Design]] | [[Category:Level_Design]] |
Revision as of 19:15, 12 May 2008
- Create a new brush
- Select it in one of the 2D views.
- Use the shortcut key
Ctrl+T
(or, from the right-click menu, choose "Tie to Entity", or click thetoEntity
button in the bottom right panel.) - Select the type of brush entity to create from the Class list.
- Click Apply.
- The default entity in the selection list is func_detail, which is solid for everything. For a list of all Brush Entities see the Category:Brush Entities
- A Brush entity may span multiple brushes, so all currently selected brushes will be tied to one single entity. That entity's properties settings will be applied to all of its brushes.
- Use Ctrl+W or the toWorld button to remove the entity information from the brushes.