Creating a brush entity: Difference between revisions
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# [[Hammer Block Tool#Creating brushes|Create a new world brush]]. | # [[Hammer Block Tool#Creating brushes|Create a new world brush]]. | ||
# Select it in one of the 2D views. | # Select it in one of the 2D views. | ||
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The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything. | The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything. | ||
For a list of current | For a list of current Brush Entities see the [[:Category:Brush Entities]] | ||
[[Category:Level_Design]] | [[Category:Level_Design]] |
Revision as of 17:40, 12 May 2008
- Create a new world brush.
- Select it in one of the 2D views.
- Use the shortcut key
Ctrl+T
(or, from the right-click menu, choose "Tie to Entity", or click thetoEntity
button in the bottom right panel.) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.
For a list of current Brush Entities see the Category:Brush Entities