Creating a brush entity: Difference between revisions
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[[Category:Level_Design]] |
Revision as of 12:25, 1 January 2008
Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
How to create a Brush Entity
- Create a new world brush.
- Select it in one of the 2D views.
- Use the shortcut key
Ctrl+T
(or, from the right-click menu, choose "Tie to Entity", or click thetoEntity
button in the bottom right panel.) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.
For a list of current HL2 Brush Entities see the Category: Brush Entities