Trigger autosave: Difference between revisions
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m (Reverted edit of BodarOloco, changed back to last version by Mark WiseCarver) |
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{{base_brush}} | |||
== Entity description == | == Entity description == | ||
A [[brush entity]] that triggers an auto-save when the player enters its volume. | A [[brush entity]] that triggers an auto-save when the player enters its volume. | ||
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== Outputs == | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
Revision as of 16:14, 12 April 2008
Entity description
A brush entity that triggers an auto-save when the player enters its volume.
Keyvalues
- Template:Kv targetname
- NewLevelUnit
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- DangerousTimer
- <float> The number of seconds the player must survive before this autosave takes effect.