Xen: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Spellingz0rz!)
Line 25: Line 25:
Notice how similar the indoor architexture of Xen is to the indoor architexture rising the roof of the Citadel
Notice how similar the indoor architexture of Xen is to the indoor architexture rising the roof of the Citadel


{|
[[Image:Xen light.jpg|left|thumb|150px|Xen Light]]
|-
[[Image:Xen tree.jpg|left|frame|Xen Tree]]
| [[Image:Xen crystals.jpg|none|frame|Xen Crystals]]
[[Image:Xen teleport.jpg|left|thumb|150px|Xen Portal]]
| [[Image:Xen light.jpg|none|thumb|100px|Xen Light]]
[[Image:Xen crystals.jpg|left|frame|Xen Crystals]]
| [[Image:Xen teleport.jpg|none|thumb|150px|Xen Portal]]
<br clear="left" />
| [[Image:Xen tree.jpg|none|thumb|100px|Xen Tree]]
[[Image:Xen turret.jpg|left|thumb|150px|Xen Laser Turret]]
|-
[[Image:Nihilanth teleport.jpg|left|thumb|150px|Portal to Nihilanth's Chamber]]
| [[Image:Xen turret.jpg|none|thumb|150px|Xen Laser Turret]]
[[Image:Health pool.jpg|left|thumb|150px|Health Pool]]
| [[Image:Nihilanth teleport.jpg|none|thumb|150px|Portal to Nihilanth's Chamber]]
[[Image:Nihilanth.jpg|left|thumb|150px|Nihilanth]]
| [[Image:Health pool.jpg|none|thumb|150px|Health Pool]]
<br clear="left" />
| [[Image:Nihilanth.jpg|none|thumb|150px|Nihilanth]]
[[Image:Gonarch.jpg|left|thumb|150px|Gonarch (Big Momma)]]
|-
[[Image:C4a1c.jpg|left|thumb|150px|Indoor Architecture]]
| [[Image:Gonarch.jpg|none|thumb|150px|Gonarch (Big Momma)]]
[[Image:C4a1e.jpg|left|thumb|150px|Indoor Architecture]]
| [[Image:C4a1c.jpg|none|thumb|150px|Indoor Architecture]]
[[Image:C4a1.jpg|left|thumb|150px|Outdoor Architecture]]
| [[Image:C4a1e.jpg|none|thumb|150px|Indoor Architecture]]
<br clear="left" />
| [[Image:C4a1.jpg|none|thumb|150px|Outdoor Architecture]]
[[Image:Tech.jpg|left|thumb|150px|Alien Technology (Metal)]]
|-
[[Image:Alien portal.jpg|left|thumb|150px|The flawless Alien Portal]]
|
<br clear="left" />
| [[Image:Tech.jpg|none|thumb|150px|Alien Technology (Metal)]]
| [[Image:Alien portal.jpg|none|thumb|150px|The flawless Alien Portal]]
|
|}


[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]]
[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]]

Revision as of 13:28, 20 August 2005

Introduction

Xen, or the "borderworld", is an alien dimension accessible through high levels of energy channeled within teleportation devices. It is revealed in Half-Life that Black Mesa scientists sent expedition teams into Xen to collect alien samples, most notably the orange crystal that triggers the disaster. Half-Life ends with the player travelling to Xen and defeating the Nihilanth.

Architecture

Xen consists mostly of organic, spongelike platforms floating in a nebulous void. Various energy sprires, sphincters, and other organic growths are relatively commonplace. Deep inside some or the larger "asteroids" would be extensive cavern systems, rivers, and resevoirs. The gravity in Xen is relatively lower then the rest of the Half-Life world.

Xen was often criticised for its frustrating "jumping puzzles" - jumping from platform to platform, or jumping off of giant manta-rays, etc. Therefore, it is best to relegate moving platforms to an atmospheric role rather than a gameplay mechanic.

Environment

Being an alien dimension, Xen lighting was often very bright and saturated. Crystals and bioluminscent "tubelights" would provide neon lighting in most Xen levels, generally being the only source of lighting aside from a sun-like entity in the distance.

Obviously, a Xen level should feel alien. However, mods such as Point of View have proven that man-made architecture can be integrated with Xen, if done properly.

NPCs

Xen is the native home of various organisms such as the headcrab, the barnacle, and the vortigaunt (aka Alien Slave). No humans are present except dead expedition members, which creates a desolate feeling for the player and evokes heroic tones, similar to the Citadel.

In general, no human or humanoid enemies should be seen in a Xen level. This would include both Combine soldiers as well as zombies.

References

Notice how similar the indoor architexture of Xen is to the indoor architexture rising the roof of the Citadel

Xen Light
Xen Tree
Xen Portal
Xen Crystals


Xen Laser Turret
Portal to Nihilanth's Chamber
Health Pool
Nihilanth


Gonarch (Big Momma)
Indoor Architecture
Indoor Architecture
Outdoor Architecture


Alien Technology (Metal)
The flawless Alien Portal