NPC Activities & Sequences: Difference between revisions
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Idle_harrassidle_A | Idle_harrassidle_A | ||
== | ==Shared Activities== | ||
<List of activities by game and NPC> | <List of activities by game and NPC> | ||
===General=== | |||
ACT_RESET | |||
ACT_IDLE | |||
ACT_TRANSITION | |||
ACT_COVER | |||
ACT_COVER_MED | |||
ACT_COVER_LOW | |||
ACT_WALK | |||
ACT_WALK_AIM | |||
ACT_WALK_CROUCH | |||
ACT_WALK_CROUCH_AIM | |||
ACT_RUN | |||
ACT_RUN_AIM | |||
ACT_RUN_CROUCH | |||
ACT_RUN_CROUCH_AIM | |||
ACT_RUN_PROTECTED | |||
ACT_SCRIPT_CUSTOM_MOVE | |||
ACT_RANGE_ATTACK1 | |||
ACT_RANGE_ATTACK2 | |||
ACT_RANGE_ATTACK1_LOW | |||
ACT_RANGE_ATTACK2_LOW | |||
ACT_DIESIMPLE | |||
ACT_DIEBACKWARD | |||
ACT_DIEFORWARD | |||
ACT_DIEVIOLENT | |||
ACT_DIERAGDOLL | |||
ACT_FLY | |||
ACT_HOVER | |||
ACT_GLIDE | |||
ACT_SWIM | |||
ACT_JUMP | |||
ACT_HOP | |||
ACT_LEAP | |||
ACT_LAND | |||
ACT_CLIMB_UP | |||
ACT_CLIMB_DOWN | |||
ACT_CLIMB_DISMOUNT | |||
ACT_SHIPLADDER_UP | |||
ACT_SHIPLADDER_DOWN | |||
ACT_STRAFE_LEFT | |||
ACT_STRAFE_RIGHT | |||
ACT_ROLL_LEFT | |||
ACT_ROLL_RIGHT | |||
ACT_TURN_LEFT | |||
ACT_TURN_RIGHT | |||
ACT_CROUCH | |||
ACT_CROUCHIDLE | |||
ACT_STAND | |||
ACT_USE | |||
ACT_SIGNAL1 | |||
ACT_SIGNAL2 | |||
ACT_SIGNAL3 | |||
ACT_SIGNAL_ADVANCE | |||
ACT_SIGNAL_FORWARD | |||
ACT_SIGNAL_GROUP | |||
ACT_SIGNAL_HALT | |||
ACT_SIGNAL_LEFT | |||
ACT_SIGNAL_RIGHT | |||
ACT_SIGNAL_TAKECOVER | |||
ACT_LOOKBACK_RIGHT | |||
ACT_LOOKBACK_LEFT | |||
ACT_COWER | |||
ACT_SMALL_FLINCH | |||
ACT_BIG_FLINCH | |||
ACT_MELEE_ATTACK1 | |||
ACT_MELEE_ATTACK2 | |||
ACT_RELOAD | |||
ACT_RELOAD_LOW | |||
ACT_ARM | |||
ACT_DISARM | |||
ACT_PICKUP_GROUND | |||
ACT_PICKUP_RACK | |||
ACT_IDLE_ANGRY | |||
ACT_IDLE_RELAXED | |||
ACT_IDLE_STIMULATED | |||
ACT_IDLE_AGITATED | |||
ACT_WALK_RELAXED | |||
ACT_WALK_STIMULATED | |||
ACT_WALK_AGITATED | |||
ACT_RUN_RELAXED | |||
ACT_RUN_STIMULATED | |||
ACT_RUN_AGITATED | |||
ACT_IDLE_AIM_RELAXED | |||
ACT_IDLE_AIM_STIMULATED | |||
ACT_IDLE_AIM_AGITATED | |||
ACT_WALK_AIM_RELAXED | |||
ACT_WALK_AIM_STIMULATED | |||
ACT_WALK_AIM_AGITATED | |||
ACT_RUN_AIM_RELAXED | |||
ACT_RUN_AIM_STIMULATED | |||
ACT_RUN_AIM_AGITATED | |||
ACT_WALK_HURT | |||
ACT_RUN_HURT | |||
ACT_SPECIAL_ATTACK1 | |||
ACT_SPECIAL_ATTACK2 | |||
ACT_COMBAT_IDLE | |||
ACT_WALK_SCARED | |||
ACT_RUN_SCARED | |||
ACT_VICTORY_DANCE | |||
ACT_DIE_HEADSHOT | |||
ACT_DIE_CHESTSHOT | |||
ACT_DIE_GUTSHOT | |||
ACT_DIE_BACKSHOT | |||
ACT_FLINCH_HEAD | |||
ACT_FLINCH_CHEST | |||
ACT_FLINCH_STOMACH | |||
ACT_FLINCH_LEFTARM | |||
ACT_FLINCH_RIGHTARM | |||
ACT_FLINCH_LEFTLEG | |||
ACT_FLINCH_RIGHTLEG | |||
ACT_FLINCH_PHYSICS | |||
ACT_IDLE_ON_FIRE | |||
ACT_WALK_ON_FIRE | |||
ACT_RUN_ON_FIRE | |||
ACT_RAPPEL_LOOP | |||
ACT_180_LEFT | |||
ACT_180_RIGHT | |||
ACT_90_LEFT | |||
ACT_90_RIGHT | |||
ACT_STEP_LEFT | |||
ACT_STEP_RIGHT | |||
ACT_STEP_BACK | |||
ACT_STEP_FORE | |||
ACT_GESTURE_RANGE_ATTACK1 | |||
ACT_GESTURE_RANGE_ATTACK2 | |||
ACT_GESTURE_MELEE_ATTACK1 | |||
ACT_GESTURE_MELEE_ATTACK2 | |||
ACT_GESTURE_RANGE_ATTACK1_LOW | |||
ACT_GESTURE_RANGE_ATTACK2_LOW | |||
ACT_MELEE_ATTACK_SWING_GESTURE | |||
ACT_GESTURE_SMALL_FLINCH | |||
ACT_GESTURE_BIG_FLINCH | |||
ACT_GESTURE_FLINCH_BLAST | |||
ACT_GESTURE_FLINCH_HEAD | |||
ACT_GESTURE_FLINCH_CHEST | |||
ACT_GESTURE_FLINCH_STOMACH | |||
ACT_GESTURE_FLINCH_LEFTARM | |||
ACT_GESTURE_FLINCH_RIGHTARM | |||
ACT_GESTURE_FLINCH_LEFTLEG | |||
ACT_GESTURE_FLINCH_RIGHTLEG | |||
ACT_GESTURE_TURN_LEFT | |||
ACT_GESTURE_TURN_RIGHT | |||
ACT_GESTURE_TURN_LEFT45 | |||
ACT_GESTURE_TURN_RIGHT45 | |||
ACT_GESTURE_TURN_LEFT90 | |||
ACT_GESTURE_TURN_RIGHT90 | |||
ACT_GESTURE_TURN_LEFT45_FLAT | |||
ACT_GESTURE_TURN_RIGHT45_FLAT | |||
ACT_GESTURE_TURN_LEFT90_FLAT | |||
ACT_GESTURE_TURN_RIGHT90_FLAT | |||
===Half-Life HGRUNT compatability=== | |||
ACT_BARNACLE_HIT | |||
ACT_BARNACLE_PULL | |||
ACT_BARNACLE_CHOMP | |||
ACT_BARNACLE_CHEW | |||
ACT_DO_NOT_DISTURB | |||
===Viewmodel=== | |||
ACT_VM_DRAW | |||
ACT_VM_HOLSTER | |||
ACT_VM_IDLE | |||
ACT_VM_FIDGET | |||
ACT_VM_PULLBACK | |||
ACT_VM_PULLBACK_HIGH | |||
ACT_VM_PULLBACK_LOW | |||
ACT_VM_THROW | |||
ACT_VM_PULLPIN | |||
ACT_VM_PRIMARYATTACK | |||
ACT_VM_SECONDARYATTACK | |||
ACT_VM_RELOAD | |||
ACT_VM_DRYFIRE | |||
ACT_VM_HITLEFT | |||
ACT_VM_HITLEFT2 | |||
ACT_VM_HITRIGHT | |||
ACT_VM_HITRIGHT2 | |||
ACT_VM_HITCENTER | |||
ACT_VM_HITCENTER2 | |||
ACT_VM_MISSLEFT | |||
ACT_VM_MISSLEFT2 | |||
ACT_VM_MISSRIGHT | |||
ACT_VM_MISSRIGHT2 | |||
ACT_VM_MISSCENTER | |||
ACT_VM_MISSCENTER2 | |||
ACT_VM_HAULBACK | |||
ACT_VM_SWINGHARD | |||
ACT_VM_SWINGMISS | |||
ACT_VM_SWINGHIT | |||
ACT_VM_IDLE_TO_LOWERED | |||
ACT_VM_IDLE_LOWERED | |||
ACT_VM_LOWERED_TO_IDLE | |||
ACT_VM_RECOIL1 | |||
ACT_VM_RECOIL2 | |||
ACT_VM_RECOIL3 | |||
ACT_VM_ATTACH_SILENCER | |||
ACT_VM_DETACH_SILENCER | |||
[[Category:AI]] | [[Category:AI]] | ||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 19:03, 3 August 2005
A list of activities that can be performed by NPCs.
Actbusy
These can be used in an actbusy routine.
npc_citizen
ACT_BUSY_LEAN_LEFT
ACT_BUSY_LEAN_BACK
ACT_BUSY_SIT_GROUND
ACT_BUSY_SIT_CHAIR
ACT_BUSY_STAND
ACT_BUSY_QUEUE
Cover_R
Cover_L
Coverlow_R
Coverlow_L
cower_Idle
D1_C01a_Mary_kneel
D1_C03_Matt_sitground
d1_t01_BreakRoom_Sit01_Idle
d1_t01_BreakRoom_Sit02
d1_t01_BreakRoom_WatchBreen
d1_t01_BreakRoom_WatchClock_Sit
d1_t01_BreakRoom_WatchClock_Sit_MX
d1_t01_Clutch_Chainlink_Idle
d1_t02_Plaza_Sit01_Idle
d1_t02_Plaza_Sit02
d1_t02_Playground_Cit2_Pockets
d1_t02_Playground_Cit1_Arms_Crossed
d1_t03_LookOutDoor
d1_t03_LookOutWindow
d1_t03_PreRaid_Peek_Idle
d1_t03_Sit_Bed
d1_t03_Sit_couch
d1_t03_sit_couch_consoling
d1_t03_Tenements_Look_Out_Window_Idle
d1_town05_Leon_Lean_Table_Idle
d2_coast03_PreBattle_Scan_Skies
d2_coast03_PreBattle_Scan_Skies02
d2_coast03_PreBattle_Scan_Skies03
d2_coast03_PreBattle_Kneel_Idle
d2_coast03_PreBattle_Stand_Look
drinker_sit_idle
drinker_sit_idle_ss
idle_alert_01
idle_alert_02
idle_relaxed_01
idle_relaxed_02
fear_reaction_Idle
food_queue_front
laycouch1
laycouch1
lean_back
Lean_Left
LineIdle01
railing_idle
Sit_Chair02
Sit_Chair03
sitchairtable1
sitcouch1
sitcouchfeet1
sitcouchknees1
sitccouchtv1
*
npc_combine_s
binoculars_idle
Cover_crouch
Cover_crouch_B
Idle_Alert
LeanWall_Right
LeanWall_Corner_Right
LeanWall_Left
LeanWall_Left_B
LeanWall_CrouchLeft_A
LeanWall_CrouchLeft_B
LeanWall_CrouchLeft_C
LeanWall_CrouchLeft_D
Signal_Advance
Signal_group
npc_metrocop
Crouch_idle_pistol_A
Crouch_idle_smg1_A
Idle_harrassidle_A
<List of activities by game and NPC>
General
ACT_RESET
ACT_IDLE
ACT_TRANSITION
ACT_COVER
ACT_COVER_MED
ACT_COVER_LOW
ACT_WALK
ACT_WALK_AIM
ACT_WALK_CROUCH
ACT_WALK_CROUCH_AIM
ACT_RUN
ACT_RUN_AIM
ACT_RUN_CROUCH
ACT_RUN_CROUCH_AIM
ACT_RUN_PROTECTED
ACT_SCRIPT_CUSTOM_MOVE
ACT_RANGE_ATTACK1
ACT_RANGE_ATTACK2
ACT_RANGE_ATTACK1_LOW
ACT_RANGE_ATTACK2_LOW
ACT_DIESIMPLE
ACT_DIEBACKWARD
ACT_DIEFORWARD
ACT_DIEVIOLENT
ACT_DIERAGDOLL
ACT_FLY
ACT_HOVER
ACT_GLIDE
ACT_SWIM
ACT_JUMP
ACT_HOP
ACT_LEAP
ACT_LAND
ACT_CLIMB_UP
ACT_CLIMB_DOWN
ACT_CLIMB_DISMOUNT
ACT_SHIPLADDER_UP
ACT_SHIPLADDER_DOWN
ACT_STRAFE_LEFT
ACT_STRAFE_RIGHT
ACT_ROLL_LEFT
ACT_ROLL_RIGHT
ACT_TURN_LEFT
ACT_TURN_RIGHT
ACT_CROUCH
ACT_CROUCHIDLE
ACT_STAND
ACT_USE
ACT_SIGNAL1
ACT_SIGNAL2
ACT_SIGNAL3
ACT_SIGNAL_ADVANCE
ACT_SIGNAL_FORWARD
ACT_SIGNAL_GROUP
ACT_SIGNAL_HALT
ACT_SIGNAL_LEFT
ACT_SIGNAL_RIGHT
ACT_SIGNAL_TAKECOVER
ACT_LOOKBACK_RIGHT
ACT_LOOKBACK_LEFT
ACT_COWER
ACT_SMALL_FLINCH
ACT_BIG_FLINCH
ACT_MELEE_ATTACK1
ACT_MELEE_ATTACK2
ACT_RELOAD
ACT_RELOAD_LOW
ACT_ARM
ACT_DISARM
ACT_PICKUP_GROUND
ACT_PICKUP_RACK
ACT_IDLE_ANGRY
ACT_IDLE_RELAXED
ACT_IDLE_STIMULATED
ACT_IDLE_AGITATED
ACT_WALK_RELAXED
ACT_WALK_STIMULATED
ACT_WALK_AGITATED
ACT_RUN_RELAXED
ACT_RUN_STIMULATED
ACT_RUN_AGITATED
ACT_IDLE_AIM_RELAXED
ACT_IDLE_AIM_STIMULATED
ACT_IDLE_AIM_AGITATED
ACT_WALK_AIM_RELAXED
ACT_WALK_AIM_STIMULATED
ACT_WALK_AIM_AGITATED
ACT_RUN_AIM_RELAXED
ACT_RUN_AIM_STIMULATED
ACT_RUN_AIM_AGITATED
ACT_WALK_HURT
ACT_RUN_HURT
ACT_SPECIAL_ATTACK1
ACT_SPECIAL_ATTACK2
ACT_COMBAT_IDLE
ACT_WALK_SCARED
ACT_RUN_SCARED
ACT_VICTORY_DANCE
ACT_DIE_HEADSHOT
ACT_DIE_CHESTSHOT
ACT_DIE_GUTSHOT
ACT_DIE_BACKSHOT
ACT_FLINCH_HEAD
ACT_FLINCH_CHEST
ACT_FLINCH_STOMACH
ACT_FLINCH_LEFTARM
ACT_FLINCH_RIGHTARM
ACT_FLINCH_LEFTLEG
ACT_FLINCH_RIGHTLEG
ACT_FLINCH_PHYSICS
ACT_IDLE_ON_FIRE
ACT_WALK_ON_FIRE
ACT_RUN_ON_FIRE
ACT_RAPPEL_LOOP
ACT_180_LEFT
ACT_180_RIGHT
ACT_90_LEFT
ACT_90_RIGHT
ACT_STEP_LEFT
ACT_STEP_RIGHT
ACT_STEP_BACK
ACT_STEP_FORE
ACT_GESTURE_RANGE_ATTACK1
ACT_GESTURE_RANGE_ATTACK2
ACT_GESTURE_MELEE_ATTACK1
ACT_GESTURE_MELEE_ATTACK2
ACT_GESTURE_RANGE_ATTACK1_LOW
ACT_GESTURE_RANGE_ATTACK2_LOW
ACT_MELEE_ATTACK_SWING_GESTURE
ACT_GESTURE_SMALL_FLINCH
ACT_GESTURE_BIG_FLINCH
ACT_GESTURE_FLINCH_BLAST
ACT_GESTURE_FLINCH_HEAD
ACT_GESTURE_FLINCH_CHEST
ACT_GESTURE_FLINCH_STOMACH
ACT_GESTURE_FLINCH_LEFTARM
ACT_GESTURE_FLINCH_RIGHTARM
ACT_GESTURE_FLINCH_LEFTLEG
ACT_GESTURE_FLINCH_RIGHTLEG
ACT_GESTURE_TURN_LEFT
ACT_GESTURE_TURN_RIGHT
ACT_GESTURE_TURN_LEFT45
ACT_GESTURE_TURN_RIGHT45
ACT_GESTURE_TURN_LEFT90
ACT_GESTURE_TURN_RIGHT90
ACT_GESTURE_TURN_LEFT45_FLAT
ACT_GESTURE_TURN_RIGHT45_FLAT
ACT_GESTURE_TURN_LEFT90_FLAT
ACT_GESTURE_TURN_RIGHT90_FLAT
Half-Life HGRUNT compatability
ACT_BARNACLE_HIT
ACT_BARNACLE_PULL
ACT_BARNACLE_CHOMP
ACT_BARNACLE_CHEW
ACT_DO_NOT_DISTURB
Viewmodel
ACT_VM_DRAW
ACT_VM_HOLSTER
ACT_VM_IDLE
ACT_VM_FIDGET
ACT_VM_PULLBACK
ACT_VM_PULLBACK_HIGH
ACT_VM_PULLBACK_LOW
ACT_VM_THROW
ACT_VM_PULLPIN
ACT_VM_PRIMARYATTACK
ACT_VM_SECONDARYATTACK
ACT_VM_RELOAD
ACT_VM_DRYFIRE
ACT_VM_HITLEFT
ACT_VM_HITLEFT2
ACT_VM_HITRIGHT
ACT_VM_HITRIGHT2
ACT_VM_HITCENTER
ACT_VM_HITCENTER2
ACT_VM_MISSLEFT
ACT_VM_MISSLEFT2
ACT_VM_MISSRIGHT
ACT_VM_MISSRIGHT2
ACT_VM_MISSCENTER
ACT_VM_MISSCENTER2
ACT_VM_HAULBACK
ACT_VM_SWINGHARD
ACT_VM_SWINGMISS
ACT_VM_SWINGHIT
ACT_VM_IDLE_TO_LOWERED
ACT_VM_IDLE_LOWERED
ACT_VM_LOWERED_TO_IDLE
ACT_VM_RECOIL1
ACT_VM_RECOIL2
ACT_VM_RECOIL3
ACT_VM_ATTACH_SILENCER
ACT_VM_DETACH_SILENCER