Talk:$lod: Difference between revisions
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(using bonetreecollapse & replacebone) |
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==Using bonetreecollapse & replacebone== | ==Using bonetreecollapse & replacebone== | ||
How do Ragdoll Physics and Skeletal Animations cope when the model's bonetree is modified at a given Render Distance from the Player? What happens in multiplayer games ? --[[User:Beeswax|Beeswax]] 08:23, 1 May 2008 (PDT) | How do Ragdoll Physics and Skeletal Animations cope when the model's bonetree is modified at a given Render Distance from the Player? What happens in multiplayer games ? --[[User:Beeswax|Beeswax]] 08:23, 1 May 2008 (PDT) | ||
:LODs are only used on the client, i.e. for visual purposes. --[[user:TomEdwards|TomEdwards]] 12:51, 1 May 2008 (PDT) |
Revision as of 12:51, 1 May 2008
Using bonetreecollapse & replacebone
How do Ragdoll Physics and Skeletal Animations cope when the model's bonetree is modified at a given Render Distance from the Player? What happens in multiplayer games ? --Beeswax 08:23, 1 May 2008 (PDT)
- LODs are only used on the client, i.e. for visual purposes. --TomEdwards 12:51, 1 May 2008 (PDT)