Npc dog: Difference between revisions

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[[Image:D0g.jpg|frame|right|d0g]]
[[Image:D0g.jpg|frame|right|d0g]]


[[Dog]] is one of the main characters introduced in Half-Life 2 and is described by [[Alyx Vance]] as being built by her father, [[Eli Vance]], to protect her after the events at [[Black Mesa]].  
'''Dog''' is one of the main characters introduced in Half-Life 2 and is described by [[Alyx Vance]] as being built by her father, [[Eli Vance]], to protect her after the events at [[Black Mesa]].  


{{npcnote}}
{{npcnote}}

Revision as of 13:19, 20 August 2005

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Entity Description

d0g

Dog is one of the main characters introduced in Half-Life 2 and is described by Alyx Vance as being built by her father, Eli Vance, to protect her after the events at Black Mesa.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

Inputs

  • SetPickupTarget <string>
Sets the target entity for d0g to pickup.
  • StartCatchThrowBehavior <string>
Tells d0g to start playing with the player. You can pass in the name of the object you want him to play with otherwise he'll find the closes phys_object.
  • StopCatchThrowBehavior <string>
Stop the catch and throw behavior.
  • PlayerPickupObject
Tells d0g the physgun just picked up an object.
  • StartWaitAndCatch
Tells d0g to wait for the player to throw an object at him.
  • StopWaitAndCatch
Tells d0g to stop waiting for the player.
  • SetThrowArcModifier <float>
Used to pass in a modifier for d0g's object flight arc.
  • SetThrowTarget <string>
Set d0g's throw target (pass in !player if you want the player)

Outputs

  • OnDogThrow
Fires when d0g throws an object.
  • OnDogPickup
Fires when d0g picks up an object.
  • OnDogCatch
Fires when d0g catches an object.