Talk:$collisionmodel: Difference between revisions
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''Collision meshes should be extremely low-poly in comparison to body meshes, and even lod meshes. See collision mesh.'' | ''Collision meshes should be extremely low-poly in comparison to body meshes, and even lod meshes. See collision mesh.'' | ||
* How about using the term "render mesh" to refer to the $body (reference.mdl) and $lod meshes? I'm thinking that this emphasises their NotSolid nature compared to Collision mesh, and AFAIK, Skins are only UV mapped to a rendermesh ? In a sense, a rendermesh's only job is to render the skin in 3D! ... --[[User:Beeswax|Beeswax]] 06:52, 28 Apr 2008 (PDT) | * How about using the term "render mesh" to refer to the $body (reference.mdl) and $lod meshes? I'm thinking that this emphasises their NotSolid nature compared to Collision mesh, and AFAIK, Skins are only UV mapped to a rendermesh ? In a sense, a rendermesh's only job is to render the skin in 3D! ... --[[User:Beeswax|Beeswax]] 06:52, 28 Apr 2008 (PDT) | ||
:Body is an established term. There's no point in introducing a new one. --[[user:TomEdwards|TomEdwards]] 08:03, 28 Apr 2008 (PDT) |
Revision as of 08:03, 28 April 2008
lo-poly collision mesh
Collision meshes should be extremely low-poly in comparison to body meshes, and even lod meshes. See collision mesh.
- How about using the term "render mesh" to refer to the $body (reference.mdl) and $lod meshes? I'm thinking that this emphasises their NotSolid nature compared to Collision mesh, and AFAIK, Skins are only UV mapped to a rendermesh ? In a sense, a rendermesh's only job is to render the skin in 3D! ... --Beeswax 06:52, 28 Apr 2008 (PDT)
- Body is an established term. There's no point in introducing a new one. --TomEdwards 08:03, 28 Apr 2008 (PDT)