AI Learning: Zombie: Difference between revisions
No edit summary |
Darthkillyou (talk | contribs) m (fixed up the links) |
||
Line 3: | Line 3: | ||
== NPC_Zombie == | == NPC_Zombie == | ||
''NPC_Zombie'''s are the basic melee character used in Half-Life 2, they require no real work to be implemented and used within a map and can be spawned using the console and entering "''npc_create npc_zombie''", you may access the [ | ''NPC_Zombie'''s are the basic melee character used in Half-Life 2, they require no real work to be implemented and used within a map and can be spawned using the console and entering "''npc_create npc_zombie''", you may access the [[console]] by pressing the tildé key located on the upper-left of most common keyboards. | ||
== Notable Information == | == Notable Information == | ||
Line 11: | Line 11: | ||
== Requirements for Usage == | == Requirements for Usage == | ||
As most NPCs, the Zombie requires [ | As most NPCs, the Zombie requires [[path nodes|info_node]] in order to navigate and function more appropriately, if there are no nodes then the zombie will either stand idle awaiting enemy contact, or will wander mindlessly. | ||
== Best methods of Use == | == Best methods of Use == | ||
Needless to say, Zombies work much more effectively using [ | Needless to say, Zombies work much more effectively using [[scripted sequences|scripted_sequence]] and animations, these both add to the mood and gameplay of maps. | ||
Most players do enjoy seeing random sequences in where, let us say, a zombie breaks through a door - such an effect is created with the use of [ | Most players do enjoy seeing random sequences in where, let us say, a zombie breaks through a door - such an effect is created with the use of [[scripted sequences|scripted_sequence]], many great examples of zombies with scripts can be seen in the [[Ravenholm]] chapters of the game where zombies are constantly breaking through doors, barricades, [[flipping junk at you|prop_physics]], and best of all; [[Climbing_NPCs|climbing up drain pipes]]. | ||
== Incomplete == | == Incomplete == |
Revision as of 16:35, 27 April 2008
NPC_Zombie
NPC_Zombie's are the basic melee character used in Half-Life 2, they require no real work to be implemented and used within a map and can be spawned using the console and entering "npc_create npc_zombie", you may access the console by pressing the tildé key located on the upper-left of most common keyboards.
Notable Information
Entering "zombie_headcrabless 1" into the console results in the headcrab attachment model and headcrab death spawning scripts both being disabled, can be reverted by placing "0" where "1" is.
Requirements for Usage
As most NPCs, the Zombie requires info_node in order to navigate and function more appropriately, if there are no nodes then the zombie will either stand idle awaiting enemy contact, or will wander mindlessly.
Best methods of Use
Needless to say, Zombies work much more effectively using scripted_sequence and animations, these both add to the mood and gameplay of maps.
Most players do enjoy seeing random sequences in where, let us say, a zombie breaks through a door - such an effect is created with the use of scripted_sequence, many great examples of zombies with scripts can be seen in the Ravenholm chapters of the game where zombies are constantly breaking through doors, barricades, prop_physics, and best of all; climbing up drain pipes.
Incomplete
To be completed... --Sithis 15:10, 2 Apr 2008 (PDT)