Spigot 37: Difference between revisions
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== Information == | == Information == | ||
Spigot 37 is a Portal development team working on a map pack that will cross boundaries and raise the bar on Portal puzzle difficulty, pushing the limits of even the best players of Portal, as well as also expanding greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal. | |||
=== About Our Logo === | === About Our Logo === | ||
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is. | We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is. | ||
== News == | == News == |
Revision as of 01:13, 26 April 2008
Spigot 37 | |
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Formed | Jan 2008 |
Status | Active |
Developers | |
Project lead | Rigor Mortis |
Maps/Puzzles | Geppetto |
Audio | Reverend Protocol |
Models/Textures | erythros |
Information
Spigot 37 is a Portal development team working on a map pack that will cross boundaries and raise the bar on Portal puzzle difficulty, pushing the limits of even the best players of Portal, as well as also expanding greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal.
About Our Logo
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is.
News
April 25, 2008
We just posted our first trailer, located here:
Spigot 37 Trailer Normal quality
Spigot 37 Trailer Higher quality
The maps are coming along well - we have the majority of the basic design finished, but there's a long way to go on making them look pretty. Also, we have to find a way to teach players our new puzzles without totally giving them away... after all, it is a puzzle game!
Insight
Throughout the development of our maps we have come across several problems, and for the most part we solved them or found work-arounds. We are continually learning Source specific techniques and tricks, so feel free to ask us Portal or Hammer specific questions, or share your own tricks and techniques.