Talk:$staticprop: Difference between revisions

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:Read the text carefully - nothing has been removed at all. --[[user:TomEdwards|TomEdwards]] 04:03, 26 Apr 2008 (PDT)
:Read the text carefully - nothing has been removed at all. --[[user:TomEdwards|TomEdwards]] 04:03, 26 Apr 2008 (PDT)
:: Then you'll have no objection to my replacing it? --[[User:Beeswax|Beeswax]] 04:31, 26 Apr 2008 (PDT)
:: Then you'll have no objection to my replacing it? --[[User:Beeswax|Beeswax]] 04:31, 26 Apr 2008 (PDT)
:::Whatever. Just more for people to read. The only thing I'm going to change is the pigeon-holing of models with it into the prop_ entities. --[[user:TomEdwards|TomEdwards]] 04:34, 26 Apr 2008 (PDT)

Revision as of 04:34, 26 April 2008

I think it's worth to point out this $staticprop explanation from VERC:

  • You should always use the $staticprop qc option with prop_physics models.
  • $staticprop is named similarly to prop_static entities for historical reasons - but the two things are completely separate concepts.
  • $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering.

see Jay Stelly - #10. Re: prop_physics collision model issues --n-neko 22:03, 19 Nov 2006 (PST)

Recent Edits

Tom - I hope you will include the deleted information in another more relevant article? --Beeswax 03:53, 26 Apr 2008 (PDT)

Read the text carefully - nothing has been removed at all. --TomEdwards 04:03, 26 Apr 2008 (PDT)
Then you'll have no objection to my replacing it? --Beeswax 04:31, 26 Apr 2008 (PDT)
Whatever. Just more for people to read. The only thing I'm going to change is the pigeon-holing of models with it into the prop_ entities. --TomEdwards 04:34, 26 Apr 2008 (PDT)