Spigot 37: Difference between revisions
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== News == | == News == | ||
April 25, 2008 | |||
We just posted our first trailer, located here: | |||
[http://www.youtube.com/watch?v=36G8gb08XiQ http://www.youtube.com/watch?v=36G8gb08XiQ Spigot 37 Trailer] | |||
The maps are coming along well - we have the majority of the basic design finished, but there's a long way to go on making them look pretty. Also, we have to find a way to teach players our new puzzles without totally giving them away... after all, it is a puzzle game! | |||
== Insight == | == Insight == |
Revision as of 13:52, 24 April 2008
Spigot 37 | |
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Formed | Jan 2008 |
Status | Active |
Developers | |
Project lead | Rigor Mortis |
Maps/Puzzles | Geppetto |
Audio | Reverend Protocol |
Models/Textures | erythros |
Information
We are a small group of developers working diligently to pour out a map pack that will not only push the limits of even the best players of Portal, but it will also expand greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal.
About Our Logo
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is.
News
April 25, 2008
We just posted our first trailer, located here:
http://www.youtube.com/watch?v=36G8gb08XiQ Spigot 37 Trailer
The maps are coming along well - we have the majority of the basic design finished, but there's a long way to go on making them look pretty. Also, we have to find a way to teach players our new puzzles without totally giving them away... after all, it is a puzzle game!
Insight
Throughout the development of our maps we have come across several problems, and for the most part we solved them or found work-arounds. We are continually learning Source specific techniques and tricks, so feel free to ask us Portal or Hammer specific questions, or share your own tricks and techniques.