Npc dog: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title=npc_dog}} | {{wrongtitle|title=npc_dog}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image: | [[Image:D0g.jpg|frame|right|d0g]] | ||
[[Dog]] is one of the main characters introduced in Half-Life 2 and is described by [[Alyx Vance]] as being built by her father, [[Eli Vance]], to protect her after the events at [[Black Mesa]]. | [[Dog]] is one of the main characters introduced in Half-Life 2 and is described by [[Alyx Vance]] as being built by her father, [[Eli Vance]], to protect her after the events at [[Black Mesa]]. |
Revision as of 13:18, 20 August 2005
Entity Description
Dog is one of the main characters introduced in Half-Life 2 and is described by Alyx Vance as being built by her father, Eli Vance, to protect her after the events at Black Mesa.

Keyvalues
Flags
Inputs
- SetPickupTarget <string>
- Sets the target entity for d0g to pickup.
- StartCatchThrowBehavior <string>
- Tells d0g to start playing with the player. You can pass in the name of the object you want him to play with otherwise he'll find the closes phys_object.
- StopCatchThrowBehavior <string>
- Stop the catch and throw behavior.
- PlayerPickupObject
- Tells d0g the physgun just picked up an object.
- StartWaitAndCatch
- Tells d0g to wait for the player to throw an object at him.
- StopWaitAndCatch
- Tells d0g to stop waiting for the player.
- SetThrowArcModifier <float>
- Used to pass in a modifier for d0g's object flight arc.
- SetThrowTarget <string>
- Set d0g's throw target (pass in !player if you want the player)
Outputs
- OnDogThrow
- Fires when d0g throws an object.
- OnDogPickup
- Fires when d0g picks up an object.
- OnDogCatch
- Fires when d0g catches an object.