Expensive: Difference between revisions

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In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised.
In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process at run-time. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 01:58, 23 February 2008

In game design, an expensive entity/effect/function/whatever is one that takes an unusually long time to process at run-time. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised.